A little perpendicular to the subject, but this kind of thing always brings my mind back to iPhone. Apple had AT LEAST four kicks at the can with mobile devices. They had the "Knowledge Navigator" vaporware in 1987, twenty years before iPhone. https://en.wikipedia.org/wiki/Knowledge_navigator They started working on realizing the KN concept in 1987, and shipped Newton in 1993, fourteen years before iPhone. Alas, the…
Magic Leap reportedly slashes jobs and steps away from consumer plans
371–380 of 449 posts
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#372Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
So yes, I do agree that such specific purpose apps definitely validates and advances a new technology like AR.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#373Earlier quoted context omitted.
Easily one of the most successful consumer products in history. Nearly half a billion iPads have been sold since 2010, with around $300 billion in sales in those ten years. In electronics & tech, the good scale comparisons are few, things like the iPhone, Mac, Windows, Nintendo, PlayStation, Xbox. To put that $300b into better context, that's equivalent to the total sales of Windows throughout its entire 30 year hist…
For me what makes the iPad such a hit is that it can’t be copied apparently. There are phones that are in some ways more successful than iPhone but for tablets there is more or less just the iPad.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#374Earlier quoted context omitted.
If you bet big, you may lose and eat the dust. If you don't, and play cautiously, your competition will eat your market and starve you. You still eat the dust. I just don't get it.
> I just don't get it. Nobody likes to admit it, but luck is 99% of success.
Google failed because they’re google; they don’t understand UX.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#375Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
https://medium.com/@gfodor/the-secret-mozilla-hubs-master-pl...
tl;dr, avatar based communication will require basic voice/body language, mixed media, globally addressable spaces on the web. no fancy scripting, crypto, etc etc.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#376Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#377Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
The basic problem is that without high fidelity & a wide FOV, there's nothing that sets MagicLeap apart from any of the other companies that have been able to create AR headsets for the last ~decade. AR right now is stuck because the display technologies aren't up to the task. The "Waveguide" approach has always fallen short - nobody's ever been able to make the viewing angle wide enough to be worthwhile, and the "pa…
Perhaps enough time has passed for those sorts of problems to be resolved and Apple will do something similar to Apple Watch but for Glasses.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#378Earlier quoted context omitted.
Oculus Quest and its 3 year old mobile chipset would like to disagree. People pay for a good experience.
The Quest is underpowered to run any of the truly compelling VR experiences. You can't play Half Life Alex on a Quest, nor No Man's Sky, Boneworks, SkyRim, Lone Echo, etc.... You basically get a 3 or 4 mobile class experiences and then you're done. Yes you can use the link, but then you need an NVidia 1650 RTX or better which means you're a high end gamer already and so were not this supposed "mass market" PSVR is st…
It is, but it compensates by offering good enough experience while being untethered, self-contained and quick to start up. It may not matter for teenagers with expensive gaming rigs, but it matters for working adults with families, who otherwise don't have time and space to justify a VR gaming PC build.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#379Earlier quoted context omitted.
I agree with you, but I also want to say it's often more complicated then this. Like, the Apple Watch example seems easy, but what happened to FitBit? FitBit went all in on your idea. Picked a single use case with a market, delivered on it. Yet Apple swooped in, took the market from them. Why is that? This is an open question, I don't claim to have the answer. It just seems that in this case, Apple was promising, as…
I'm probably oversimplifying, but there is some truth to the notion of Apple being as much a fashion company as they are a tech company, and smart-watches fit perfectly into that niche of fashion-tech. FitBit was a good product, but Apple had more experience and resources available when they decided to enter the space. Even so, I have no doubt there were other factors at play as well.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#380Earlier quoted context omitted.
Yeah - even the fake demo use case isn't that compelling to me. This is the kind of thing that I think the real AR value will be from: https://twitter.com/st8rmi/status/1249950879807045633?s=21 Basically a meta-layer for the real world that you can interact with outside of a screen. This would let you do things like interact with a lightswitch from across the room by looking at it, get metadata about most object stat…
The hardware can do this, it's just that you can't get any funding for anything interesting. You're basically stuck with hobby apps and marketing demos developed via consultoware. The hobbiests can't afford the tech or the lack of reach and the consultoware shops have exactly zero imagination (I know, I worked at one). I personally define VR vs AR as "who provides the context in which we are working? The app (VR), or…
https://www.youtube.com/watch?v=NNppUJzsvXQ&ab_channel=Oculu...
https://www.youtube.com/watch?v=BbRvARuCoRU&ab_channel=Oculu...