Earlier quoted context omitted.
Strange statement to make about the iPad regardless. The iPad is an incredible success; the only way it doesn't seem like one is in comparison to the iPhone.
Easily one of the most successful consumer products in history. Nearly half a billion iPads have been sold since 2010, with around $300 billion in sales in those ten years. In electronics & tech, the good scale comparisons are few, things like the iPhone, Mac, Windows, Nintendo, PlayStation, Xbox. To put that $300b into better context, that's equivalent to the total sales of Windows throughout its entire 30 year hist…
Magic Leap reportedly slashes jobs and steps away from consumer plans
341–350 of 449 posts
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#342Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
I think they just never had a great product. Look at VR, even though the products are becoming really good, it is not hitting mainstream and this is even more niche. The startup cost is enormous, it is really hard to create good content and there is close to zero revenue since there are few users. And the users that does exist is the techie crowd that doesn't like to pay for anything.
There are tons of ways to implement AR. They chose 'general AR', the kind of thing you see on Westworld or Black Mirror. That was a bad choice, because the tech isn't there and won't be for a long time, and it only follows that the implementation was going to be bad.
There are alternative ways to find a good v1 for AR. Take a look at this tweet storm for more of my thoughts on what that could be: https://twitter.com/nickpunt/status/1253087195159654400
As far as VR goes, it's further along. Quest is a quality stand-alone product, but VR is young and content is still lacking. Its also completely sold out, even before coronavirus. They aren't producing them in Sony/MS console numbers but its not a failure, just a stepping stone to success. Unlike the Rift or Vive, with cords hanging out of them and an appeal only to hardcore gamers, Quest is definitely on the path to mainstream, or mainstream-adjacent success.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#343Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
AR right now is stuck because the display technologies aren't up to the task. The "Waveguide" approach has always fallen short - nobody's ever been able to make the viewing angle wide enough to be worthwhile, and the "passthrough" approach isn't really viable for walking down the street.
This is why I'm skeptical about Apple's AR moves - unless they've either got a totally new display technology or they've managed to do something incredibly clever with the waveguide approach, I just don't see consumer goggles working.
The only people I've seen doing something unique in this space is Tilt Five: https://www.tiltfive.com/ - they've basically done what you're suggesting: constrain the use case until you can actually build something for it.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#344Earlier quoted context omitted.
Their tech is actually pretty decent. It's as good as anything else on the market. Their biggest mistake has been setting sky high expectations and just not coming close. If you got a cold demo of Magic Leap you'd probably be blown away. If you watch their simulated demo from however many years ago, then try on the headset you'll be sorely disappointed.
> It's as good as anything else on the market. I've owned and extensively tested nearly every AR device that's been on the market in the last 10 years. I can conclusively say: the Magic Leap is garbage for anything more than short-term entertainment. Between the extremely dim visuals, the horrible rainbow effects on every bit of text you display, and the awful resolution, it's not just bad for anything other than gam…
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#345Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
I also would like to play board games with my friends who no longer live close. Also if I was playing a game and they could be virtually sitting next to me so that we could communicate better that would also be great.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#346Earlier quoted context omitted.
I think they just never had a great product. Look at VR, even though the products are becoming really good, it is not hitting mainstream and this is even more niche. The startup cost is enormous, it is really hard to create good content and there is close to zero revenue since there are few users. And the users that does exist is the techie crowd that doesn't like to pay for anything.
The question I'm asking is why they don't have a great product. Why is it bulky, weird looking, expensive, etc? Why does their marketing fail to explain the product's value? There are tons of ways to implement AR. They chose 'general AR', the kind of thing you see on Westworld or Black Mirror. That was a bad choice, because the tech isn't there and won't be for a long time, and it only follows that the implementation…
What's the point of crappy half dim see-through display when you can just pipe the camera output to a normal VR screen?
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#347Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
I think they just never had a great product. Look at VR, even though the products are becoming really good, it is not hitting mainstream and this is even more niche. The startup cost is enormous, it is really hard to create good content and there is close to zero revenue since there are few users. And the users that does exist is the techie crowd that doesn't like to pay for anything.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#348Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
I want augmented reality for communication and for board gaming please. Someone focus on having cool Augment Reality chat where I can walk with a friend or family member and see them right next to me. I also would like to play board games with my friends who no longer live close. Also if I was playing a game and they could be virtually sitting next to me so that we could communicate better that would also be great.
https://www.kickstarter.com/projects/tiltfive/holographic-ta...
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#349Earlier quoted context omitted.
I think they just never had a great product. Look at VR, even though the products are becoming really good, it is not hitting mainstream and this is even more niche. The startup cost is enormous, it is really hard to create good content and there is close to zero revenue since there are few users. And the users that does exist is the techie crowd that doesn't like to pay for anything.
The question I'm asking is why they don't have a great product. Why is it bulky, weird looking, expensive, etc? Why does their marketing fail to explain the product's value? There are tons of ways to implement AR. They chose 'general AR', the kind of thing you see on Westworld or Black Mirror. That was a bad choice, because the tech isn't there and won't be for a long time, and it only follows that the implementation…
If there was even 1 amazing game, they'd be ok. Think halo->xbox, sonic->sega, mario->nintendo+gameboy, ... .
But apparently not. Nothing people want to buy.
Re: Magic Leap reportedly slashes jobs and steps away from consumer plans
#350Magic Leap made one of the classic mistakes that other before-their-time products make: they tried to create a general purpose product because they didn't have a killer app that could focus their efforts. When you're building a product without a focused use case, you are pulled in a ton of different directions. In AR, this means focusing on fidelity , embodied in high resolution, wide field of view visuals, powerful…
Fast Forward so many years and what got delivered in ML1 ? A consumer format device not capable of delivering on that original vision experience.
Your comment suggests MLeap should have early on baked in expectations for a substandard visual experience in a first mass market consumer product. I disagree. Instead, they should have planned on miniaturization problems and baked in expectations for first delivery of a ground breaking visual experience product not available in a mass market consumer device footprint or price point.
MLeap's killer app should have been their visual experience. That was the day one focus and it got lost along the way, as you say 'pulled in a ton of different directions'.
I tell people I would have bought a $10,000 Motorcycle helmet with a backpack from MLeap if that was able to produce just a good part of original Dynamic Light Field AR experience. Is that a fast moving mass market consumer device ? No, but obviously the ML1 was not either.
I am reminded of Theranos and their maniacal insistence on using 'one drop of blood' and how it defined the format of every component, when it is possible they would have succeeded with just a little more flexibility on that design principle.
As with Theranos setting back the IoT medical space, I fear that the MLeap experience will set back spatial computing in the short to mid term, however I think both these fields are at very early stages of transforming our living environments over the long term.