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The Making of Stunt Island

fabiensanglard.net

1–10 of 28 posts

Re: The Making of Stunt Island

#6
I can still recall its intro and sound bites.

That was such a weird era in gaming history; all these cool ideas being explored, but average computing power was not quite enough to do them justice. An odd limbo between the era when most games didn't attempt to be realistic, and before games could actually be realistic.

So you had all these games that thought they were being realistic, and we did what we had always done: nodded along and pretended that they were indeed realistic, and helped them by sticking to their rails. :)

Re: The Making of Stunt Island

#7
This was so much fun. I mostly just flew planes through canyons and did cool loop-the-loops, but my brother created a whole mini film called Attack of the Killer Christmas Trees... just because he could.

It's worth noting that the slightly less slick and less fun, but possibly more powerful 3D Construction Kit predated Stunt Island:

https://en.wikipedia.org/wiki/3D_Construction_Kit

Re: The Making of Stunt Island

#9
I like the picture with they guy standing on the boat deck.

Does anyone here know how pictures like that where made? With Deluxepaint...?

It doesn't really look like a photo, but close enough. But I doubt it was scanned? On the other hand, doing it by hand seems quite tricky :)

http://fabiensanglard.net/stunt_island/leaving_the_island.pn...

Re: The Making of Stunt Island

#10
post #9

I like the picture with they guy standing on the boat deck. Does anyone here know how pictures like that where made? With Deluxepaint...? It doesn't really look like a photo, but close enough. But I doubt it was scanned? On the other hand, doing it by hand seems quite tricky :) http://fabiensanglard.net/stunt_island/leaving_the_island.pn...

The cloud and water look like photographs. Everything else, including the island, seems to be digital drawings.
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