I don't really understand why Patreon needs so many employees. We're talking about almost 300 people to just supervise a fully automated process. The tech has already been built almost a decade ago and hasn't changed much, so it can't require that much engineering work. It's also an easy problem (take X amount of money, divide it between Y people, pay them out) and they ironed out any potential issues over the years.…
I feel like this sort of comment can only come from somebody who's never had to deal with operations. When you have a lot of users (especially when they rely on you to get money from you!) even 0.1% of them asking questions and having difficulties is a huge work generator! It's not "oh it's easy to write a for loop". It's "my for loop now has 20 non-orthogonal options, and a user is saying we emptied their bank accou…
Patreon lays off 13% of workforce
71–80 of 277 posts
Re: Patreon lays off 13% of workforce
#72Re: Patreon lays off 13% of workforce
#73This company never made sense to me from a “venture scale” perspective. It’s big, sure, but are the financials really ever going to be strong enough to go public? I guess I don’t see it. Also annoying to basically admit that layoffs were basically avoidable given the “strong cash position” but made anyway to give the company a little more runway. Doesn’t look too great.
$100M in annual revenue is generally considered the rough bar to go public. Various estimates put them somewhere between $30-50M in revenue for 2019. Another 2-3xing doesn't seem out of the question.
Re: Patreon lays off 13% of workforce
#74I don't really understand why Patreon needs so many employees. We're talking about almost 300 people to just supervise a fully automated process. The tech has already been built almost a decade ago and hasn't changed much, so it can't require that much engineering work. It's also an easy problem (take X amount of money, divide it between Y people, pay them out) and they ironed out any potential issues over the years.…
* Product is successful * Hire lots of people because that's what successful companies do * Product development slows way down, because you hired too fast (Mythical Man Month stuff kicks in, where adding more people to a team can slow development down, if not done carefully and thoughtfully) * Notice that development is slow, so you hire even more people to try and speed it up At least that's been my experience at 3…
Re: Patreon lays off 13% of workforce
#75Patreon shouldn't have any more than half a dozen employees. But alas, they joined the VC exit cult.
If they just wanted to be a payment processing platform they would just be a payment processing platform.
Instead it’s guidance and education to help content creators create more and learn more.
Re: Patreon lays off 13% of workforce
#76Re: Patreon lays off 13% of workforce
#77But I thought Patreon never took more than a 12% cut...
Re: Patreon lays off 13% of workforce
#78Earlier quoted context omitted.
I feel like this sort of comment can only come from somebody who's never had to deal with operations. When you have a lot of users (especially when they rely on you to get money from you!) even 0.1% of them asking questions and having difficulties is a huge work generator! It's not "oh it's easy to write a for loop". It's "my for loop now has 20 non-orthogonal options, and a user is saying we emptied their bank accou…
If 0.1% of your customers cause 80% of your effort maybe rethink that retention?
“Fire your users” is a thing, but at one point you gotta actually have things work
Re: Patreon lays off 13% of workforce
#79I don't really understand why Patreon needs so many employees. We're talking about almost 300 people to just supervise a fully automated process. The tech has already been built almost a decade ago and hasn't changed much, so it can't require that much engineering work. It's also an easy problem (take X amount of money, divide it between Y people, pay them out) and they ironed out any potential issues over the years.…
I feel like this sort of comment can only come from somebody who's never had to deal with operations. When you have a lot of users (especially when they rely on you to get money from you!) even 0.1% of them asking questions and having difficulties is a huge work generator! It's not "oh it's easy to write a for loop". It's "my for loop now has 20 non-orthogonal options, and a user is saying we emptied their bank accou…
Re: Patreon lays off 13% of workforce
#80Earlier quoted context omitted.
>This company never made sense to me from a “venture scale” perspective. It’s big, sure, but are the financials really ever going to be strong enough to go public? I guess I don’t see it. It looks like the company's biggest creator brings roughly $5k a month for Patreon and only one other creator has their financials public and brings in even 40% of that [1]. There is certainly money to be made in that business, but…
That's not really representative. If you sort by publically available earnings, you can see 100 Patreons pulling in $10k/month, another 100 making $5k/month, then another making $3/month. the rest are private. Assuming this is a representative distribution of the top 1000 (and I bet it's actually higher!): - $10k/month * 300 + $5k/month * 300 + $3k/month * 400 - ~$285k/month for Patron just from the official cut On t…