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What is interesting about Factorio

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Re: What is interesting about Factorio

#81

One annoying aspect in Factorio in the short time that I have played it was that there is a player character, who needs to move to each location before an object can be placed there. It adds a degree of tedium in building, if having requiring the player sprite to move about..

I wish the gameplay could have done without that player agent in view and be playable in an eye-in-the-sky type of view point, like Cities Skylines or the Simcitys.

Re: What is interesting about Factorio

#82
post #76
post #74

Earlier quoted context omitted.

It's not pixel-art. All their "entities" are actually 3d models that are rendered into isometric images. And they've also slowly been regenerating all their images with high-resolution models + renders.

It’s rendered to fixed resolution sprites. That’s pixel art.

Pixel art by definition involves the careful hand placement of individual pixels to create an image. What you are talking about is just a 2D game.

Re: What is interesting about Factorio

#83

I found > There's gotta be some innate machine-focused "interest in things" that this is tapping. I've never taken apart or rebuilt a machine, but this gets me anyway. fairly sad. Factorio is fun, but it's a pale shadow of the experience of making even relatively simple machines work better or differently. Even getting a 2-stroke motor that has a dirty filter running again is immensely satisfying.

It's very fun that you just destroyed the third $50 part and now have to work overtime because your hobby is too expensive.

Re: What is interesting about Factorio

#84

I found > There's gotta be some innate machine-focused "interest in things" that this is tapping. I've never taken apart or rebuilt a machine, but this gets me anyway. fairly sad. Factorio is fun, but it's a pale shadow of the experience of making even relatively simple machines work better or differently. Even getting a 2-stroke motor that has a dirty filter running again is immensely satisfying.

I think they're different enough things to both be enjoyed for what they are. I've rebuilt dozens of engines, was a shipyard welder for a few years to boot. Genuinely enjoyed the physical aspects of working on machinery, but Factorio scratches 80% of the itch with 10% of the effort. You get to fun-build while never breaking a tap, busting a knuckle, or wondering where in the ever-loving hell your 10mm socket teleported to when you looked away for just one damn second.

Ahem.

By analogy I'd say it's similar to games like Guitar Hero, where you get a reasonable fraction of the satisfaction of being able to play an instrument for only a small amount of the work.

Re: What is interesting about Factorio

#85
post #6

As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.

It is interesting to hear a similar feeling (I use to be heavily addicted prior to university). While I still do play games, I focus on short ones (story-driven like Life is Strange [1]) or ones that can be decomposed into intensive moments (e.g. StarCraft 2, Doom 2016/Eternal [2], Black Mesa, Ori and the Blind Forest/Will of the Wisps).

I am not even tempted to play games that are work, or longer endeavor. To the point, that while I love the Witcher universe (read all books before it was cool; like, 20 years ago) I decided to rather watch all cutscenes than play. (I call it gaming porn.) With Factorio - I know that 15 years ago it would totally addict me (I was to SimCity, and Transport Tycoon Deluxe; I have a kink for building and maintaining systems).

Now... emotional catharsis, or intense flow of shooter, is what I play for. Working for dozens or hundreds of hours - I prefer to spend the time creating something. It is not (only) "I am adult and blah, blah" - just I know I would feel nauseous guilt on one side, while some sense of accomplishment when creating something for others.

[1] "Games in which you talk - and get immersed" https://medium.com/@pmigdal/games-in-which-you-walk-and-get-...

[2] "Doom 2016 vs Doom Eternal: UI side-by-side" https://medium.com/@pmigdal/doom-2016-vs-doom-eternal-ui-sid...

Re: What is interesting about Factorio

#86
post #6

As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.

I had the same experience, I picked it up a year or so ago and found it to be a great game and something I would have loved when I was younger but it didn't stick. I think these days working on a small project or hacking on something scratches the same itch for me, even if it's something I throw away.

Re: What is interesting about Factorio

#88
post #6

As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.

> As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. > Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. Same. I was an avid AoE, Survival Horror and Gran Turismo nerd (quitting right before the GT academy happened to my dismay) and I held quite a few records during the outbeak days. But it…

>I uninstalled it entirely when I realized how the gaming Industry was migrating toward a free-ware micro tx based business model that relies on in game purchases for upgrades like Fortnite.

but... Factorio is literally the antithesis of this.

Re: What is interesting about Factorio

#89
post #55

One annoying aspect in Factorio in the short time that I have played it was that there is a player character, who needs to move to each location before an object can be placed there. It adds a degree of tedium in building, if having requiring the player sprite to move about..

The game does introduce a few ways to deal with this: there's cars and trains for getting around fast, but also you can command construction bots from any distance if they're in an area with radar coverage. It is a bit limited, but it does give some encouragement to create controllable long-range contraptions.

6 exoskeletons (yes, they stack) and a couple of personal nuclear power plants and you can outrun cars and some trains for that matter.

Re: What is interesting about Factorio

#90
post #85
post #6

As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.

It is interesting to hear a similar feeling (I use to be heavily addicted prior to university). While I still do play games, I focus on short ones (story-driven like Life is Strange [1]) or ones that can be decomposed into intensive moments (e.g. StarCraft 2, Doom 2016/Eternal [2], Black Mesa, Ori and the Blind Forest/Will of the Wisps). I am not even tempted to play games that are work, or longer endeavor. To the po…

I've found that I am still willing to play RPGs that have some decent plot or game mechanics, but only if I'm able to skip past the grinding phases—either through cheats or by playing older games in an emulator with a literal fast forward button.

When it comes to city builders and similar games (including Factorio), I'm too easily distracted by the metagame puzzle of wondering about optimal strategies. I can't play them for long before I end up closing the game itself and pulling up documentation about the game's rules and internals, and that usually breaks me out of a potentially addictive cycle.

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