Earlier quoted context omitted.
There's plenty of indy games that provide good single player experience.
Got any suggestions?
Valve's Proton Has Brought 6000 Windows Games to Linux So Far
261–270 of 319 posts
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#262Earlier quoted context omitted.
> The DirectX family of APIs also supports audio, input, networking, These APIs were deprecated for more than a decade. DirectSound since cca 2008, DirectInput since 2002, DirectPlay since 2004. The APIs that are left under DirectX umbrella are Direct2D, Direct3D, DXCore (adapter enumeration), DirectWrite (font rendering) and DirectXMath.
Yes and no, there are new APIs to support the same use cases, and none are standard/cross platform. Whether they are part of DirectX formally or not is not important.
XAudio2 among several other libraries are key, even if not "DirectX". Even Microsoft points you out to them in the docs for DirectX...
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#263I hadn't heard of Proton before and the article doesn't explain. Here's what the GitHub repo for it says [1]: > Proton is a tool for use with the Steam client which allows games which are exclusive to Windows to run on the Linux operating system. It uses Wine to facilitate this. My question is, what's the "secret sauce"? If this is in fact that much more successful than Wine, what's different? Is Valve putting lots o…
In addition to the what others have said (DXVK, pre-configured WINE, D9VK), the Steam client integration is also a MASSIVE quality of life boost and a serious lowering of the barrier to entry. With Proton, the Windows versions of games appear in your library [1] and you just click to download and install [2]. And then that's it! No faff, no managing wine versions. If someone is intending to play a whitelisted game th…
(I've had very similar experiences in a very different context with OEM Android. Small manufacturers don't screw around with the OS internals, while big shops (eg, the one rhyming with HamStrung) are more likely to change things in non-obvious ways.)
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#264Earlier quoted context omitted.
Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…
One of my biggest frustrations with modern gaming is the lack of single payer games, everyone focuses on Multiplayer, I have zero interest in playing with others, I play games to escape from people.... People suck, I do not want them in my games
It's focused around co op and invasions and is built into the story enough that it just feels like part of the game, while again not being forced in any way.
It's entirely optional to the point where being able to invade more than a limited number of times is locked behind an obscure, difficult route in the game that's missable and entirely unlikely to be discovered the first playthrough.
There's a few different invasion mechanics based around in game covenants that provide different game experiences, both in single and multiplayer that are a lot of fun. Coop's pretty fun too. It's a pretty awesome feeling helping out another player with a boss or area they've been struggling with and I'm not ashamed to say I needed to summon a bit of help for Ornstein and Smough the first time.
But, my favourite thing I think is the asynchronous multiplayer. The notes and specters. You can leave notes with predefined phrases for other players that can be helpful, or not as well as getting small glimpses of other players 'ghosts' as they play the game, or die horribly to something.
There's no other actual interaction between players though. You can't message people, there's no lobbies, it's all very ephemeral and unnoticeable and just feels like part of the game. The only thing it really reminds me of is the counter-op mode from perfect dark, which was a hell of a lot of fun, even if it seemed a bit lacking at times.
Personally I'd love to see this system recreated and improved in other games. It's the first time i've been interested in multiplayer gaming since I was a teenager playing StarCraft and diablo.
I know someone who regularly plays grand theft auto online. Whenever i've watched them play lately I can't help but think how much better it would be if they'd built a similar system. The game would be perfect for it. The online mode it has seems pointless and pretty lazy by comparison.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#265Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#266Earlier quoted context omitted.
What distro are you using for Linux? Civ 6 is literally the only reason I keep my Windows partition and I can't get civ 6 to work with Proton.
Arch. I just checked and it turns out it's running natively not via proton. Not sure if any of this will be news to you, but for generally debugging: If you run `steam` from a command line, and then launch civ 6 (or any game) from steam, it will print any errors to the terminal. Chances are it's some sort of missing dependency. I was told by someone else that I might need to set launch options to `LD_PRELOAD=/usr/lib…
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#267Earlier quoted context omitted.
What distro are you using for Linux? Civ 6 is literally the only reason I keep my Windows partition and I can't get civ 6 to work with Proton.
Doesn't Civ 6 have native Linux support? Steam says it does.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#268Earlier quoted context omitted.
What distro are you using for Linux? Civ 6 is literally the only reason I keep my Windows partition and I can't get civ 6 to work with Proton.
Civ 6 has a native port to Linux. Why do you need Windows?
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#269Earlier quoted context omitted.
Supposedly Valve is working on this, but the lack of recent news is not promising: https://www.gamingonlinux.com/articles/apparently-valve-are-...
The main company working on anti-cheat software was bough by Epic, and they dropped their Linux efforts as a result.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#270Earlier quoted context omitted.
You think people will take games that already run on windows and package them in a linux container that runs them with wine, then require the multi gigabyte widows linux subystem to be installed so they can run through that? You are willing to bet on this? How much would you like to bet and are there any other bets you would like to make? Maybe the cubs winning the super bowl or dial up modems replacing fiber optics?
The example I gave was old DOS games that no longer run on modern versions of Windows and are easier to ship with a bundled emulator - and that emulator is a free software reimplementation of the original thing. I think it's very likely to happen again in future iterations of the same principle, yes.