Earlier quoted context omitted.
Wouldn't that entail having an extra Windows license in order to be able to run the VM after the activation grace period has passed?
I believe that they got rid of the grace period in Windows 10. Now you can run Windows without a license key indefinitely, albeit with certain personalization features (e.g. color scheme, wallpaper) locked.
Valve's Proton Has Brought 6000 Windows Games to Linux So Far
231–240 of 319 posts
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#232Earlier quoted context omitted.
Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…
One of my biggest frustrations with modern gaming is the lack of single payer games, everyone focuses on Multiplayer, I have zero interest in playing with others, I play games to escape from people.... People suck, I do not want them in my games
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#233Earlier quoted context omitted.
I believe that they got rid of the grace period in Windows 10. Now you can run Windows without a license key indefinitely, albeit with certain personalization features (e.g. color scheme, wallpaper) locked.
wait a darn tootin' minute there, are you telling me that paying for a Windows licence has become a cosmetic microtransaction?
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#234Earlier quoted context omitted.
I want to add something to this: and when a newly launched AAA game doesn't work, the community won't stop until it does. My own personal examples: Halo MCC and Doom Eternal. They wouldn't launch out-of-the-box, but people just wouldn't stop trying. The GitHub issues for these games were enormous, full of information and people trying things. It's pretty encouraging.
Doom is not native?
EDIT: got fact-checked, I forgot 2016 is not native.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#235It's a fairly large underserved community when it comes to gaming, and they're practically all Linux boxes, and the latest gens are perfectly capable of modern 3D gaming, if not all the AAA titles.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#236Earlier quoted context omitted.
I share your criticism, but just "Create a standard" is maybe a bit hard to do. Game devs need a market. The linux market is not really the biggest one, neither in numbers, nor in money. It only became a bit relevant, because Valve used linux, to threaten Microsoft, as they tried to get a big cut of game sales, with their own market. So good for linux, yes, but the normal linux game market is still quite uninterestin…
The thing is it's not that hard to write cross-platform games. Compatibility layers like SDL2 make it easy to target a platform agnostic system interface. Vulkan enables high performance graphics on most platforms.
When you sell a game, people expect it to just run. Windows only games have already countless bugs, making it impossible to start for quite some people. Now add to that Android (with all its different versions and vendor specific implementations) Apple with a slightly different ecosystem .. and then Linux Desktops.
Lets just say, that I am making a game. Even open source. And I want cross-platform, but don't want to get mad along the way and I want to focus on the gameplay and not platform specific code. (and did not want to use unity for various reasons)
Thats why I choose HTML5 as the platform.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#237Valve should ship the Steam Client native for ARM/Raspberry Pi Linux users. It's a fairly large underserved community when it comes to gaming, and they're practically all Linux boxes, and the latest gens are perfectly capable of modern 3D gaming, if not all the AAA titles.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#238Earlier quoted context omitted.
I don't believe WSL has any graphical capability whatsoever.
I’m not sure where that belief came from because it absolutely does. Software compositing, so you’re limited to what is practical but that’s very useful for a lot of things.
I vaguely recall (possibly correctly) that I once read it on Scott Hanselman's blog.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#239IMHO "emulating" the (fairly small) subset of the traditional Win32 and DirectX APIs required for typical games might even make sense on Windows itself, should Microsoft one day decide to deprecate Win32 in favour of something more "modern" (heavy air-quotes). The window creation and input event handling of Win32, together with D3D9 and D3D11 (the really popular versions of D3D), and whatever is the current audio API…
>"emulating" the (fairly small) subset of the traditional Win32 and DirectX APIs required for typical games might even make sense on Windows itself, should Microsoft one day decide to deprecate I recently tried to run some WinXP-era games on modern hardware, and had absolutely no luck on Windows 10. However some of the games ran fine on Wine (and 64-bit Linux). The only downside I see to emulation is latency, but for…
There shouldn't be significant latency issues, unless there is large amounts of (CPU) work that's required to make large data structures compatible(for a silly example, imagine that the texture formats are different and you need to convert between them). Or if you need to simulate a single function call in a tight loop with several calls.
But the overhead is usually not much more significant than what you get when you import a library to call OS functions on your behalf, versus calling them yourself.
Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far
#240Earlier quoted context omitted.
Not all games are about "beating" something.
Can you name one game, electronic or otherwise, that doesn't involve "beating" something, whether it's the other player, the rules, or even just random chance (dice rolls)? I honestly can't think of any. If there are no goals (and goals imply obstacles to be overcome in pursuit of them) then you've got a toy, not a game.