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Valve's Proton Has Brought 6000 Windows Games to Linux So Far

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Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#161
post #148
post #28

Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.

I want to add something to this: and when a newly launched AAA game doesn't work, the community won't stop until it does. My own personal examples: Halo MCC and Doom Eternal. They wouldn't launch out-of-the-box, but people just wouldn't stop trying. The GitHub issues for these games were enormous, full of information and people trying things. It's pretty encouraging.

Where on GitHub is this discussion?

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#162

The only things these things teach me is that "Platinum - It runs perfectly" is that ProtonDB creators clearly have a different view on perfect. "Doom Eternal runs perfectly - it just have some pink flickering every minute!" "runs perfectly - it just closes when you try to start it." "runs perfectly - multiplayer doesn't work though." Microsoft can change DirectX whenever they want, that goalpost is always going to c…

Linux server is so perfect, I don't understand why desktop has so many problems. I suppose that's a different topic.

In the 90's that situation was flipped: it was the desktop side that was stronger and the server side weaker. This was mainly because it was a bunch of hackers making the system they wanted for themselves. But then businesses started being built on Linux pouring money into server-side development (adding features, fixing bugs, improving performance etc.) and many of the hobbyists decided it was time to get paid for their efforts. So you end up where we are today.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#163

The only things these things teach me is that "Platinum - It runs perfectly" is that ProtonDB creators clearly have a different view on perfect. "Doom Eternal runs perfectly - it just have some pink flickering every minute!" "runs perfectly - it just closes when you try to start it." "runs perfectly - multiplayer doesn't work though." Microsoft can change DirectX whenever they want, that goalpost is always going to c…

Spot on.

Doom Eternal while it works pretty well does have significant artifacts in some levels. There is also some weird bugs that don't exist on Windows and significant performance drops (game goes into single digit framerate) which again doesn't happen on Windows 10. Doom Eternal needs a high framerate to be played properly. I have a 1080Ti, I shouldn't have frame drops.

I been playing a lot of Doom Eternal (clocking over 40 hours in game) while in Quarantine and I've played it both on Arch Linux and Windows 10. My rig is pretty good (Ryzen 7 3700X and a 1080Ti).

Also if you have kernel.modeset=1 as a kernal parameter on to get Wayland with Nvidia, proton just doesn't work as it can't load up the vulkan libs (this is me going through the steam logs). I believe Pop_OS! does this, however I switched to Arch Linux now.

So I have to choose playing games with screen tearing while scrolling in Firefox or smooth Firefox with no-games.

In Windows I have none of these problems.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#164
post #108

Earlier quoted context omitted.

Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…

Supposedly Valve is working on this, but the lack of recent news is not promising: https://www.gamingonlinux.com/articles/apparently-valve-are-...

The main company working on anti-cheat software was bough by Epic, and they dropped their Linux efforts as a result.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#165
post #153
post #28

Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.

None of the recent AAA games work. By none I mean not 99.9%. Proton is not a relyable solution to play games on Linux, it workish on old games and even the one that work have really annoying issues that you woudn't have a on Windows. On top of that you add the bad stability / performance of graphic drivers on Linux vs Windows. Edit: Since I'm being downvoted show me recent games that work without issues / tweaking et…

I am not playing that many games and I avoid using Steam but for me any recent Unreal or Unity game works with DXVK .

You are right that too many times you need to tweak stuff or install some missing 32bit library for a game but I think your 99% number is wrong.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#166
post #159
post #131

Earlier quoted context omitted.

One of my biggest frustrations with modern gaming is the lack of single payer games, everyone focuses on Multiplayer, I have zero interest in playing with others, I play games to escape from people.... People suck, I do not want them in my games

Conversely, I can't fathom how people can enjoy long stretches of singleplayer. I occasionally play a bit of Cities Skylines every few months, but if there isn't another human involved, games just can't hold my interest. Where's the satisfaction/fun come from if you're just beating some silly algorithm?

For me it is not about competing or beating anything.

I do play alot of simulation games, like Cities Skylines or Stellearis.

When I play first person shooters, I just like to run around and blow things up, I rarely "finish" the campaigns, for example Borderlands, Just like to run around the world and see how much destruction and havoc I can cause before I die, then start over...

I am not a completionist, I have no strong urge to "win" or "finish" the games....

I is just a way for me to turn my brain off for a few hours and escape the real world

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#167
post #43

Porting games seems pretty hard IMO. Why isn't there an intensive to port the latest Adobe CC software [1] too? I know a few designers & video editors who use passthrough to run Adobe software on their beefy workstations, which I would also prefer as I'd rather not use multiarch on my linux system. [1] https://appdb.winehq.org/objectManager.php?sClass=version&iI...

To be blunt, funding. No one is paying to improve Adobe CC in Wine.

I paid for a CodeWeavers' CrossOver lifetime license. Their employees contribute to Wine. I don't know what software they specifically try to make sure works, but Office 2016 and Adobe CS6 works very well.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#168
post #161
post #148

Earlier quoted context omitted.

I want to add something to this: and when a newly launched AAA game doesn't work, the community won't stop until it does. My own personal examples: Halo MCC and Doom Eternal. They wouldn't launch out-of-the-box, but people just wouldn't stop trying. The GitHub issues for these games were enormous, full of information and people trying things. It's pretty encouraging.

Where on GitHub is this discussion?

Presumably over at https://github.com/ValveSoftware/Proton/issues

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#169
post #161
post #148

Earlier quoted context omitted.

I want to add something to this: and when a newly launched AAA game doesn't work, the community won't stop until it does. My own personal examples: Halo MCC and Doom Eternal. They wouldn't launch out-of-the-box, but people just wouldn't stop trying. The GitHub issues for these games were enormous, full of information and people trying things. It's pretty encouraging.

Where on GitHub is this discussion?

Looks like there's tons of game-specific discussion on the Issues page for Proton itself:

https://github.com/ValveSoftware/Proton/issues

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#170
post #131
post #108

Earlier quoted context omitted.

Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games. With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sens…

One of my biggest frustrations with modern gaming is the lack of single payer games, everyone focuses on Multiplayer, I have zero interest in playing with others, I play games to escape from people.... People suck, I do not want them in my games

There's plenty of indy games that provide good single player experience.
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