Review my HTML5 game Freeciv.net again one year later
1–10 of 29 posts
Re: Review my HTML5 game Freeciv.net again one year later
#2Hi again HN,
It's now been over a year since the first time I asked HN to review my webapp (http://news.ycombinator.com/item?id=1005299),
so now I would really like to ask the HN community to review my HTML5 online strategy game again.
I have fixed all of the issues that were reported the first time, so now I would really appreciate some
advice and ideas about what to do with this project from now on. I would be happy to answer any questions
you might have also. Thanks a lot in advance! - Andreas
Re: Review my HTML5 game Freeciv.net again one year later
#3Wow. It's dramatically better! Within about 20 seconds I was filled with that rush of curiosity / grandiose ambition that Civ creates so wonderfully. I immediately closed the window. Fuck. I don't have time for Civ. Must ship more code, startup crunch time, no time for playing I tell myself. I know I'll be back. Fuck.
Re: Review my HTML5 game Freeciv.net again one year later
#4It certainly looks interesting and very powerful, but horribly complicated. I haven't played any Civ type games before, so I really don't know how to get started. I don't know what the tutorial was suppose to do, I loaded it and it didn't show me how to play.
Re: Review my HTML5 game Freeciv.net again one year later
#5Thanks for your efforts, overall it looks awesome.
A small quick request: please can we have a loading bar on the load screens. It loaded relatively quickly, but it's still painful to be waiting for 10s and not knowing how long to wait for.
Re: Review my HTML5 game Freeciv.net again one year later
#6I think the main thing it could use now is general UX polish. The Freeciv server messages are "noisy" and many of them could be hidden or represented in more graphical ways. Actually playing the game is pretty good if you already know how to play Civ, but I felt some unclarity about how many starting units I actually had, and it's the kind of game that demands plenty of tutorials for new players.
Re: Review my HTML5 game Freeciv.net again one year later
#7Wow. It's dramatically better! Within about 20 seconds I was filled with that rush of curiosity / grandiose ambition that Civ creates so wonderfully. I immediately closed the window. Fuck. I don't have time for Civ. Must ship more code, startup crunch time, no time for playing I tell myself. I know I'll be back. Fuck.
I purchased Civ 5 like a week ago. I haven't played it besides checking out the tutorial, because I know my startup success is inversely correlated with my Civilization's success.
Re: Review my HTML5 game Freeciv.net again one year later
#8The tutorial needs work. How would I know what's a good place to build a city? Bigger problem: I explored a little bit, and then suddenly I couldn't do anything anymore with no explanation.
Re: Review my HTML5 game Freeciv.net again one year later
#9Once you get to the graphics/interaction they are great.
I recommend:
* Try to embed a live-game into your main page, it took me 2 minutes to navigate the options until I could get some graphics on the screen.
* While you're at it make sure you embed a fully mature/active game so that we can see how awesome it looks when the screen is full of stuff.
* The UI flow is very non-intuitive, perhaps you've invested most of the dev in the game itself but its hidden behind a dozen screens that are hard to navigate.
Re: Review my HTML5 game Freeciv.net again one year later
#10Make it touch compatible. I want to play it on my ipad.