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Valve's Proton Has Brought 6000 Windows Games to Linux So Far

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Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#101
post #28

Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.

Also DXVK [1], an implementation of DirectX over Vulkan that allows (most) games to run on Linux with native or even better performance. Some people are using DXVK even on Windows to circumvent bugs or simply because it's faster for some DX9 games.

[1] https://github.com/doitsujin/dxvk

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#103
post #52

Yesterday I played civ6 with 4 people on 3 operating systems. The Mac user couldn't fullscreen the game and had weird rendering artifacts. One of the windows users had the game take 10x as long to load as it should have (commparing to mac/Linux/windows on vaguely similar hardware) The other windows user kept dropping. Note that we were all sitting at the same kitchen table, with reasonably good wifi. Linux worked fla…

And yet, I still have trouble running normal software that was built for Linux, on Linux. Every set of updates might cause a problem that I've never seen on Windows or a Mac. I had an Ubuntu machine that only lasted 2 weeks before it wouldn't boot one day after an update. Never figured that one out - it was an experiment to see how much easier Manjaro was to setup and add software to than Ubuntu. (The answer: it's mu…

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Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#104
post #75

Earlier quoted context omitted.

I've been suspicious of user-led development (e.g. open source), expecially Linux. Its popular to put in new features; less so to test, endure backward compatibility, control user experience. So it doesn't get done (much) in Linux. My cohort have a phrase they attribute to me: Linux is not ready until they get the 'Have Disk' dialog.

Eh, I don't agree. Linux has been "ready" for my usecase for more than a decade. There's pros and cons to each certainly, but I find Linux much more pleasant to use than Windows, and I like actually being in control of and able to modify the software I run. Until I can do that, Windows is not ready for me :)

Right. But the point is the vast, vast (non-HNer) use case is not in favor of Linux. For every 1 Linux-on-the-desktop person, there are what, 1M others?

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#105
post #84

Now, the kickers behind the headlines (that nobody told me up front): 1. The majority of the games do not support multiplayer on Linux, due to dependency on Windows-specific anticheat software. 2. Many, many of the games themselves aren't totally stable on Linux. So, expect a crash or two at critical gameplay moments. That said, Proton is a great effort and it's great they're pushing Linux forward.

> The majority of the games do not support multiplayer on Linux, due to dependency on Windows-specific anticheat software.

Definitely not majority. Maybe majority of the top 10-20 most popular/most cheated games? The very long tail of games works with multiplayer splendidly

There have been reports that Valve is collaborating with EAC to improve Proton support: https://www.gamingonlinux.com/articles/apparently-valve-are-...

> Many, many of the games themselves aren't totally stable on Linux.

https://www.protondb.com/ is a great database to check on the stability of games. Many, many games are very stable. Games that I happen to play regularly are more stable than Windows (especially with alt-tab and such).

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#106
post #10

I hadn't heard of Proton before and the article doesn't explain. Here's what the GitHub repo for it says [1]: > Proton is a tool for use with the Steam client which allows games which are exclusive to Windows to run on the Linux operating system. It uses Wine to facilitate this. My question is, what's the "secret sauce"? If this is in fact that much more successful than Wine, what's different? Is Valve putting lots o…

> My question is, what's the "secret sauce"? If this is in fact that much more successful than Wine, what's different?

Mainly configuration. You can almost run everything with wine but it implies quite a lot of tiny config changes and know how.

The force of proton has been to do all of that out of the box without user knowledge.

It's honestly a success, and a big one.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#107
post #43

Porting games seems pretty hard IMO. Why isn't there an intensive to port the latest Adobe CC software [1] too? I know a few designers & video editors who use passthrough to run Adobe software on their beefy workstations, which I would also prefer as I'd rather not use multiarch on my linux system. [1] https://appdb.winehq.org/objectManager.php?sClass=version&iI...

To be blunt, funding. No one is paying to improve Adobe CC in Wine.

Exactly. And to be fair, I doubt Valve is making a lot of money off of Proton on Linux. I consider it more of a philantropy project from Gabe Newell.

Re: Valve's Proton Has Brought 6000 Windows Games to Linux So Far

#108
post #28

Amazing, you can buy a triple A title and have it just work out of the box. I'm so happy with Valve's support for linux. And of course the thousands of hours of work that have gone into Wine. It's becoming a more reliable experience to play old windows games using wine than trying to run them on windows 10.

Sadly most games nowadays comes with multiplayer as the main product, so that anticheat engines are a necessity to make the game fair for everyone. Those aren't friendly to Wine/Proton, therefore I try to stick to mostly single-player games.

With the kids of how life is going faster everyday, I cannot afford to play on long stretches of time, and being unable to pause on a multiplayer game on a whim (which makes sense) makes it logical to go with a single-player game, as I can simply pause the game and pick it right up when I can, on my own schedule.

I'm glad that Valve is doing that kind of work, it benefits everyone.

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