SwimOS: Distributed platform for building stateful, real-time streaming apps
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Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#2I’ve been idly thinking about something like this for a while so it’s cool to see it actually exists.
Has anyone used this? If so what’s it like, performance and ease of use? Are there any similar projects?
Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#3Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#4Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#5Is there any paper describing the concepts behind this project ? Is this seems very similar in its goals from the OTP architecture (from a distance), i’m curious to understand more about the first principles that guides the design.
Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#6Is there any paper describing the concepts behind this project ? Is this seems very similar in its goals from the OTP architecture (from a distance), i’m curious to understand more about the first principles that guides the design.
For what does OTP stand for? Would like to google it.
Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#7Is there any paper describing the concepts behind this project ? Is this seems very similar in its goals from the OTP architecture (from a distance), i’m curious to understand more about the first principles that guides the design.
They do tag their project as "actor-model" so there is some similarity. However I see their communication model is designed to be more protocol agnostic.
Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#8Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#9I feel like user adoption will be hard earned because it is such an integrated and new solution.
Re: SwimOS: Distributed platform for building stateful, real-time streaming apps
#10Is there any paper describing the concepts behind this project ? Is this seems very similar in its goals from the OTP architecture (from a distance), i’m curious to understand more about the first principles that guides the design.
"Any sufficiently complicated concurrent program in another language contains an ad hoc informally-specified bug-ridden slow implementation of half of Erlang." They do tag their project as "actor-model" so there is some similarity. However I see their communication model is designed to be more protocol agnostic.
Good for the SwimOS folks to keep working in this important space, but I would have expected at least some mention of Erlang/OTP in their site, if nothing else, to understand the difference in approaches.