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The Decline of Usability

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Re: The Decline of Usability

#701

Earlier quoted context omitted.

I have avoided gnome as much as I can since the gnome2 days. The entire project is rife with UX decisions that leave a bad taste in my mouth. [0] is the example that always comes to mind. I guess this made sense to somebody at the time, but it adds overhead to a process that was simple before, and isn't enabled just for "Enterprise" deployments, it's just dumped on the user to figure out how to configure screensaver…

Between this and https://stopthemingmy.app/ and the various other systemd/freedesktop “anti-hacker” initiatives, I’ve been finding Linux to be more and more becoming the opposite of the operating system I’ve used for the last 20 years.

It's really just the popular distros that are following redhat. If you build an OS from scratch or use something like alpine or gentoo it's not so bad.

Re: The Decline of Usability

#702

Earlier quoted context omitted.

"the info that identifies your face, iris, or fingerprint never leaves your device." - https://support.microsoft.com/en-us/help/4468253/windows-10-...

> "the info that identifies your face, iris, or fingerprint never leaves your device." - https://support.microsoft.com/en-us/help/4468253/windows-10-... . Of course not.

Of course not what?

Re: The Decline of Usability

#703

Earlier quoted context omitted.

it’s almost as if good design is not free

Tragically, with few exceptions, the evidence confirms that's true. I say this with great reluctance as I'm a diehard open/free software advocate (ideologically, I'd almost align myself with RMS [Stallman] on such matters, that's pretty hard-line). As I see it, there are great swathes of poor and substandard software on the market that shouldn't be there except for the fact that there's either no suitable alternative…

> When 'Software engineering' eventually becomes a true profession then these requirements will almost certainly be prerequisites for all practitioners.

This wouldn't work. Most software isn't life-and-death. That's a big difference from bridge engineering, nuclear engineering, and aeronautical engineering.

If you're hiring someone to do Python scripting, there's little point insisting they have a grounding in formal methods and critical-systems software development. You could hire a formal methods PhD for the job, but what's the point? The barrier-to-entry is low for software work. Overall this is probably a good thing. Perhaps more software should be regulated the way avionics software is, but this approach certainly can't be applied to all software work.

If your country insisted you become a chartered software engineer before you could even build a blog, your country would simply be removing itself from the global software-development marketplace.

> compare the biggest bloatware O/S program ever written, MS Windows, with that of tiny, fast and highly efficient Kolibrios OS

I broadly agree, but in defence of Windows, Kolibri is doing only a fraction of what Windows does. Does Kolibri even implement ASLR? One can build a bare-bones web-server in a few lines, but that doesn't put Apache out of a job.

> My own suggestion to up the standard of open software is a sort of halfway house where cooperatives of programmers would be paid reasonably acceptable remuneration for their contribution to these major open projects. In turn, there would be a small nominal free (say $5 to $20) levied on large scale open software programs such as GIMP

This doesn't work. It means a company can't adopt the software at scale without implementing licence-tracking, which is just the kind of hassle Free and Open Source software avoids. If I can't fork the software without payment or uncertainty, it's not Free even in the loosest possible sense.

The way things are currently is far from ideal, but we still have excellent Free and Open Source software like the Linux kernel and PostgreSQL.

> open software aficionados are usually doing it for the love of it—and that's a true strategic advantage.

Agree that this can be an advantage. Some FOSS projects are known for their focus on technical excellence. That said, the same can be said of some commercial software companies, like iD Software.

> One thing is for certain, we urgently need to raise the standard of software generally and it seems highly unlikely that we can do so with the way the industry is currently structured.

Software firms today are doing a good job of making money. If the market rewards regressions in UI design, and using 50x the memory you really need (thanks Electron), what good would it do to regulate things?

Apparently most people don't care about bloat, and they prefer a pretty UI over a good one. That doesn't strike me as the sort of thing you can tackle with regulation.

Re: The Decline of Usability

#704

https://new.reddit.com vs https://old.reddit.com

I prefer old reddit because I use it to read things. But if you are into photos, memes, etc, the new reddit is better for just infinite scrolling while scanning images without having to click into each post to see images. I understand the direction they took, it wasn't for people like us who like sites like HN. https://i.imgur.com/TTUpTL9.png

You can get infinite scrolling and inline images with RES [1] without making it impossible to read discussions.

[1] https://redditenhancementsuite.com/

Re: The Decline of Usability

#705
post #372

Earlier quoted context omitted.

> Photoshop pros use macros > Unix pros use text editing macros pros are like, 0.01 %

And they're the ones who use your tool most of the time. Do you want to make it "easy" for someone who's never used your thing before, or do you want to make it easy for someone who uses it a lot? (Hint: A new UI is never easy.)

A new UI is much easier if it follows convention.

Re: The Decline of Usability

#706
post #340
post #259

Bravo to this article. The phenomenon is exemplified by Slack and open platforms that follows its design lead, such as the Riot client for Matrix. Legacy chat clients from the 1990s and 2000s could fit a hundred rows of chat text on a normal 30 inch monitor. Slack and Riot can display perhaps as many as 30 lines. The reason is a bunch of excess padding between lines, the injection of handles/names in the vertical spa…

Probably because a lot of us actually like this. I cannot deal with things like IRC where the whole screen is just a big blob of text. I need something to visually distinguish who the message is from.

Which is fine as a user preference. But modern software no longer allows for controlling information density. Even "compact" layouts, when available in modern software, are typically large and sparse by historic standards.

Re: The Decline of Usability

#707

Earlier quoted context omitted.

I used Xubuntu for a number of years and it's a great lightweight environment overall. The main problems that I experienced with it are that it's handling of hot-plugging multiple displays (especially in between sleep states) has always been poor and crashy. And I like the cohesiveness and integration of GNOME, although I had to do a hell of a lot of customization to mold it into something I could tolerate.

I've also noticed that XFCE's handling of hotplug monitors leaves much to be desired, and it also cheerfully ignores my preference of not suspending when I close the laptop lid (so I can use only the external monitor and an external keyboard when I have it plugged into my TV). Close the lid under XFCE and "BEEP!" it goes into suspend mode instead of doing nothing. Fortunately, Cinnamon is just an apt-get away, handle…

Can you elaborate on Xubuntu+Cinnamon? That sounds interesting.

I also just noticed that there's an Ubuntu Cinnamon which might be right up my alley as well.

Re: The Decline of Usability

#708
post #10

Ubuntu got worse at 18.04. Logging in on desktop now requires "swiping up" with the mouse to get the password box. The "swiping" thing is to avoid problems with unwanted activation when the device is in your pocket. It's totally inappropriate to desktops. Then there's icon mania. I've recently converted from Blender 2.79 to Blender 2.82. Lots of new icons. They dim, they change color, they disappear as modes change,…

>now requires "swiping up" with the mouse to get the password box.

oh, that has to be some ultra clownish way. i would punch through the display within a week. who proposed this, who reviewed & approved this, and on what fundamental ? is there no easy option to get rid of that irritant ? if none, I have to stay with 16.04 for lots more time.

Re: The Decline of Usability

#709
post #64
post #10

Ubuntu got worse at 18.04. Logging in on desktop now requires "swiping up" with the mouse to get the password box. The "swiping" thing is to avoid problems with unwanted activation when the device is in your pocket. It's totally inappropriate to desktops. Then there's icon mania. I've recently converted from Blender 2.79 to Blender 2.82. Lots of new icons. They dim, they change color, they disappear as modes change,…

That swiping up thing makes me so angry. What an absolute waste of effort. No way to disable it. If this is what they're doing in the most visible bits of the system, what on earth is happening in the rest?

that slide up thing has to be some ultra clownish way. who proposed this, who reviewed & approved this, and on what fundamental ? it there no easy option to get rid of that irritant ?

Re: The Decline of Usability

#710
post #121

I'm young (25) but my first (family) computer used to run Windows 98 (that's what we could afford). And I can recall well, UI had one "meta-language": menu bar (file, view ..., help), toolbar, and if you'd hover your mouse pointer over a widget, a tooltip would show up with explanation about what the widget does and the keyboard shortcut for that action. Once you learnt how to use one application, say Paint, you'd pr…

totally agree with this. there is a constant 'discovery' thing in these days UI/UX
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