Earlier quoted context omitted.
I highly recommend trying out other flavours of Ubuntu: Xubuntu (XFCE), Lubuntu (LXDE), Kubuntu (KDE), Ubuntu MATE, Ubuntu Budgie. Next week all should get 20.04 LTS release.
I don’t understand why you need different distributions for different DEs. The only distro I’ve used past teenage is Ubuntu. I alternate stints of maybe 2 years with Windows, 2 years with Ubuntu. First thing I do after installing the most recent LTS Ubuntu is “apt install spectrwm”. Spectrwm is not even particularly good — everyone tells me to use xmonad instead — but I know how to get it in usable shape in about hal…
The Decline of Usability
241–250 of 719 posts
Re: The Decline of Usability
#242Oh yes gods slack in particular got a lot worse with the most recent update, but the site I think takes the cake is one we Canadians use for food delivery - skipthedishes.com . Gods this site breaks so many things, options to update things are hidden among menus that switch the current page while not being ctrl-clickable into a new tab (which can trash your current in-cart order) and the whole site loves "minimalism"…
Wow, you are not kidding. I went to this site to see for myself, and the very first thing I see is re-Captcha. And it doesn't even work! I have to pick out photos of tractors before I even get to see what is on the site! Holy cow, why does anyone use this? It's a hot mess.
Re: The Decline of Usability
#243Earlier quoted context omitted.
As I recall history, using icons was a main way the rest of the industry tried to copy the usability of the MAc UI, as it conquered a lot of mindshare in the 80s and 90s. But the Mac almost never had just icons in the ui. There would usually be an icon and a text. With little space you'd revert to text only. Apple had a team of expert Usability experts. Others... did not. So they just copied something that looked coo…
The old interfaces (I guess we can say that now, talking about a quarter century ago) tended to have several modes. The menu bar was always just text. The toolbars offered several options: large/medium/small/no icons, text/no text. (Not all of those options were always available.) This let you progress as a user of a system. When you first experienced it you could use the large icons with text because it made the thi…
The widgets that can be placed on that are buttons with icon & text (either of which could be hidden) that can be regular, toggle, or drop-down; and text and combo boxes. Well, and custom widgets, of course, but the point is that they were different from regular widgets in that they were toolbar-aware. IIRC this all first came as part of IE "common controls" library, even before it was shipped as part of the OS.
So then a top-level menu is just a band with a bunch of buttons with drop-downs that have hideen icons. A regular Win9x-style toolbar is a band with a bunch of buttons with icons but hidden text, and an occasional text box or combo box. And so on.
But the real nifty thing about these is that they could be customized easily, and it was traditional for Win32 apps to expose that to the user. At first it was just about showing/hiding stuff, but Office especially gradually ramped things up to the point where the user could, essentially, construct arbitrary toolbars and menus out of all commands available in the app, assign arbitrary shortcuts to them etc. So if you wanted icons in your main menu, or text-only toolbars, you could have that, too! This wasn't something that regular users would do, but I do recall it not being uncommon for power users of a specific app to really tailor it to themselves.
Visual Studio has it to this day, and takes it to 11 by further allowing to customize context menus through the same UI: https://docs.microsoft.com/en-us/visualstudio/ide/how-to-cus...
Re: The Decline of Usability
#244Earlier quoted context omitted.
Except you don't have to. Just start typing your password.
Yes, that’s why it’s a bad implementation of a good idea.
But any app can go fullscreen and draw a fake login screen that you can swipe up to show a fake login form.
Re: The Decline of Usability
#245we've invented a colossal industry with good intent in the beginning, but over past 10 years, I've seen it degenerate into desperation for relevancy by constantly introducing new things. (things aren't much better in SE)
Can we get back to just doing things? It is extremely frustrating working in software design space, from start to finish. Everything sucks. Process. Tools. Speed. Complexity. Politics. Pretending.
Is it just me?
Re: The Decline of Usability
#246It's not only that every app has a different style these days, but some of them change their style or add new features via auto-update every few weeks. Even office 365 (desktop version) does this. It's not just a usability nightmare, it's an accessibility one too (although the two go hand in hand most of the time). Imagine teaching some elderly neighbour how to write a word document, and after weeks of practice they…
> the thing they want a lot is the 5th button from the left I agree it's normal and expected that people get used to buttons being in certain places, and moving them around too often is bad usability. That said, the fact some of my elderly relatives use and understand technology this way, by memorizing how many centimeters from the edge of the screen they should look for a button, makes life needlessly tough for them…
Then I got her an iPad - the very first one, back when they were released. She absolutely loves the form factor, but hates the UI, and finds it inconsistent, having to learn every app on its own. You could say that this is partly because of having to re-learn - except that it's been several years of nearly exclusively using iPad and iPhone for all her needs, and she still finds it terribly inconsistent.
Re: The Decline of Usability
#247Earlier quoted context omitted.
Krita matured nicely over the years and last time I found it quite easy to use. UI is hard. It got replaced by "UX", but nobody agrees what that really is. So it boils down to whatever impracticality designers dream up. When UI was easy, there were real research, data backing up claims of improvements and laid down rules to enforce some consistency. This became "unfashionable" and was removed.
It was a hard structured science, hicks law, conservation of complexity, goms analysis, fitts law ... we've tossed these decades of hard work in the garbage can because somebody in marketing didn't like the colors. It was like during the VCR wars of the 80s when consumers wanted the most features but yet the fewest buttons. Then they complained how you had to basically play rachmaninoff on their sleek minimal interfa…
The UX propellerheads come back with statistics from user telemetry that always agree with them.
UX is the problem — designing “experiences” geared around an 80/20 approach is substituted for the harder task of building tools that work.
Re: The Decline of Usability
#248I'm young (25) but my first (family) computer used to run Windows 98 (that's what we could afford). And I can recall well, UI had one "meta-language": menu bar (file, view ..., help), toolbar, and if you'd hover your mouse pointer over a widget, a tooltip would show up with explanation about what the widget does and the keyboard shortcut for that action. Once you learnt how to use one application, say Paint, you'd pr…
It's all still there in Win32 Apps microcosm, available for anyone to use. I'm currently working on a pure Win32 application and Microsoft's tips are delightfully helpful for establishing a consistent design language across the whole platform. They call it "powerful and simple" in https://docs.microsoft.com/en-us/windows/win32/uxguide/how-t... Win32 Guidelines are also very illuminating: https://docs.microsoft.com/en…
Re: The Decline of Usability
#249I find the entire Windows/Mac/Linux desktop experience has regressed terribly, with inconsistency the primary offender. I suspect this is because usability testing is only ever (a) app-specific and (b) short term. Nobody is studying the collective desktop experience across multiple applications, so every vendor thinks they have nailed it, but never notices that their version of “nailed it” is different to everybody e…
Re: The Decline of Usability
#250The web puts us in a usability death-spiral. It's easy to use an onClick div to make a beautiful pop-up menu, but harder to support much more than clicking on an item. This in turn trains users to only click, which further erodes the case for any sort of richer interaction. This is bleeding into basic browser functions. Find and scroll bars are routinely broken by the infinite scroll paradigm. Undo/cut/copy/paste are…
If you want a vision of the future, imagine a finger scrolling on a touchscreen -- forever.