The web puts us in a usability death-spiral. It's easy to use an onClick div to make a beautiful pop-up menu, but harder to support much more than clicking on an item. This in turn trains users to only click, which further erodes the case for any sort of richer interaction. This is bleeding into basic browser functions. Find and scroll bars are routinely broken by the infinite scroll paradigm. Undo/cut/copy/paste are…
If you want a vision of the future, imagine a finger scrolling on a touchscreen -- forever.
The Decline of Usability
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Re: The Decline of Usability
#62Ubuntu got worse at 18.04. Logging in on desktop now requires "swiping up" with the mouse to get the password box. The "swiping" thing is to avoid problems with unwanted activation when the device is in your pocket. It's totally inappropriate to desktops. Then there's icon mania. I've recently converted from Blender 2.79 to Blender 2.82. Lots of new icons. They dim, they change color, they disappear as modes change,…
Gimp is a great example. If you look up screenshots from the late 90s of gimp 1.0 you think "Hey wow, that looks pretty great! I know where the buttons are, I can quickly scan them and it's clear what they do! It isn't a grey on grey tiny soup, they are distinct and clear, this is great. When is this version shipping? It fixes everything!" Apparently almost everyone agrees but somehow we're still going the wrong way,…
Re: The Decline of Usability
#63Ubuntu got worse at 18.04. Logging in on desktop now requires "swiping up" with the mouse to get the password box. The "swiping" thing is to avoid problems with unwanted activation when the device is in your pocket. It's totally inappropriate to desktops. Then there's icon mania. I've recently converted from Blender 2.79 to Blender 2.82. Lots of new icons. They dim, they change color, they disappear as modes change,…
Is there a sane mode or config for vanilla Ubuntu 18.04? I'm considering upgrading from my trusty old 16.04 LTS (both home and office laptops) and I dread the usual pointless UI changes that come with all the reasonable bugfixes/improvements.
I've literally spent weeks trying to get back to the level of usability I had on my 14.04 setup -- compiling old/patched versions of software from source because the "improved" versions removed features I depend on or otherwise fucked up the interface (I cannot understand why anyone thought removing typeahead from Nautilus was a good idea!), trying every damned thing I can think of to debug the global hotkey problems (still can't get IME switching to work right reliably... it works for a while after I fiddle with it then just stops working and I have no clue why), and just generally having a bad time.
Re: The Decline of Usability
#64Ubuntu got worse at 18.04. Logging in on desktop now requires "swiping up" with the mouse to get the password box. The "swiping" thing is to avoid problems with unwanted activation when the device is in your pocket. It's totally inappropriate to desktops. Then there's icon mania. I've recently converted from Blender 2.79 to Blender 2.82. Lots of new icons. They dim, they change color, they disappear as modes change,…
Re: The Decline of Usability
#65It's not only that every app has a different style these days, but some of them change their style or add new features via auto-update every few weeks. Even office 365 (desktop version) does this. It's not just a usability nightmare, it's an accessibility one too (although the two go hand in hand most of the time). Imagine teaching some elderly neighbour how to write a word document, and after weeks of practice they…
> the thing they want a lot is the 5th button from the left I agree it's normal and expected that people get used to buttons being in certain places, and moving them around too often is bad usability. That said, the fact some of my elderly relatives use and understand technology this way, by memorizing how many centimeters from the edge of the screen they should look for a button, makes life needlessly tough for them…
Re: The Decline of Usability
#66For each level, here’s the percentage of the population (averaged across the OECD countries) who performed at that level, as well as the report’s definition of the ability of people within that level:
“Below Level 1” = 14% of Adult Population
Being too polite to use a term like “level zero,” the OECD researchers refer to the lowest skill level as “below level 1.”
This is what people below level 1 can do: “Tasks are based on well-defined problems involving the use of only one function within a generic interface to meet one explicit criterion without any categorical or inferential reasoning, or transforming of information. Few steps are required and no sub-goal has to be generated.”
An example of task at this level is “Delete this email message” in an email app.
Level 1 = 29% of Adult Population
This is what level-1 people can do: “Tasks typically require the use of widely available and familiar technology applications, such as email software or a web browser. There is little or no navigation required to access the information or commands required to solve the problem. The problem may be solved regardless of the respondent’s awareness and use of specific tools and functions (e.g. a sort function). The tasks involve few steps and a minimal number of operators. At the cognitive level, the respondent can readily infer the goal from the task statement; problem resolution requires the respondent to apply explicit criteria; and there are few monitoring demands (e.g. the respondent does not have to check whether he or she has used the appropriate procedure or made progress towards the solution). Identifying content and operators can be done through simple match. Only simple forms of reasoning, such as assigning items to categories, are required; there is no need to contrast or integrate information.”
The reply-to-all task described above requires level-1 skills. Another example of level-1 task is “Find all emails from John Smith.” Level 2 = 26% of Adult Population
This is what level-2 people can do: “At this level, tasks typically require the use of both generic and more specific technology applications. For instance, the respondent may have to make use of a novel online form. Some navigation across pages and applications is required to solve the problem. The use of tools (e.g. a sort function) can facilitate the resolution of the problem. The task may involve multiple steps and operators. The goal of the problem may have to be defined by the respondent, though the criteria to be met are explicit. There are higher monitoring demands. Some unexpected outcomes or impasses may appear. The task may require evaluating the relevance of a set of items to discard distractors. Some integration and inferential reasoning may be needed.”
An example of level-2 task is “You want to find a sustainability-related document that was sent to you by John Smith in October last year.” Level 3 = 5% of Adult Population
This is what this most-skilled group of people can do: “At this level, tasks typically require the use of both generic and more specific technology applications. Some navigation across pages and applications is required to solve the problem. The use of tools (e.g. a sort function) is required to make progress towards the solution. The task may involve multiple steps and operators. The goal of the problem may have to be defined by the respondent, and the criteria to be met may or may not be explicit. There are typically high monitoring demands. Unexpected outcomes and impasses are likely to occur. The task may require evaluating the relevance and reliability of information in order to discard distractors. Integration and inferential reasoning may be needed to a large extent.”
The meeting room task described above requires level-3 skills. Another example of level-3 task is “You want to know what percentage of the emails sent by John Smith last month were about sustainability.” Can’t Use Computers = 26% of Adult Population
The numbers for the 4 skill levels don’t sum to 100% because a large proportion of the respondents never attempted the tasks, being unable to use computers. In total, across the OECD countries, 26% of adults were unable to use a computer.
That one quarter of the population can’t use a computer at all is the most serious element of the digital divide. To a great extent, this problem is caused by computers still being much too complicated for many people.
Let that phrase sink in: across the OECD countries, 26% of adults were unable to use a computer. In some countries like Japan, the number is even higher (about 1/3 of Japan's population can't use computers, which may reflect the aging population, poor interface design, or some other factor.)
These data were based on surveys from 2011 through 2015, and if TFA is correct about the usability trends, surely it's gotten worse.
Re: The Decline of Usability
#67Relevant quote from my reading yesterday: "Time itself is on the side of increasing the perceived need for usability since the software market seems to be shifting away from the features war of earlier years. User interface design and customer service will probably generate more added value for computer companies than hardware manufacturing, and user interfaces are a major way to differentiate products in a market do…
Re: The Decline of Usability
#681) The examples cited are valid UX/UI design criticisms. 2) The author makes quite a few important points about UI problems (I especially appreciate the point about the importance of maintaining high standards for free software). 3) Concluding that "usability" is "in decline" from a handful of anecdata is an irritating, insincere, clickbaity absurdity that serves only to make the author and those who agree feel more…
As for cultural change being a positive force: I agree. However, for a lot of people computers are mainly tools to achieve a goal, not a goal in themselves. Just like you would be annoyed if your screwdriver was deprecated, and instead all that was supported was a power screwdriver -- yes, it's useful sometimes, but don't test your newfangled ideas on me when all I needed was an old fashioned screwdriver.
My metaphor is flawed because physical screwdrivers don't deprecate themselves out of existence, but you get the idea: for most people, computers are just tools. Change to see "what sticks" is annoying and they don't want to become guinea pigs.
Particularly irritating is when the screwdriver manufacturer tells you that a- manual screwdrivers are no longer supported, and b- you were unscrewing screws the "wrong" way -- like desktop environment developers sometimes tell their users: "it's wrong to want icons on your desktop" ("but that's what I like and always did!" "Well, you're wrong, feature removed!")
Re: The Decline of Usability
#69Ubuntu got worse at 18.04. Logging in on desktop now requires "swiping up" with the mouse to get the password box. The "swiping" thing is to avoid problems with unwanted activation when the device is in your pocket. It's totally inappropriate to desktops. Then there's icon mania. I've recently converted from Blender 2.79 to Blender 2.82. Lots of new icons. They dim, they change color, they disappear as modes change,…
Gimp is a great example. If you look up screenshots from the late 90s of gimp 1.0 you think "Hey wow, that looks pretty great! I know where the buttons are, I can quickly scan them and it's clear what they do! It isn't a grey on grey tiny soup, they are distinct and clear, this is great. When is this version shipping? It fixes everything!" Apparently almost everyone agrees but somehow we're still going the wrong way,…
UI is hard. It got replaced by "UX", but nobody agrees what that really is. So it boils down to whatever impracticality designers dream up. When UI was easy, there were real research, data backing up claims of improvements and laid down rules to enforce some consistency. This became "unfashionable" and was removed.
Re: The Decline of Usability
#70Ubuntu got worse at 18.04. Logging in on desktop now requires "swiping up" with the mouse to get the password box. The "swiping" thing is to avoid problems with unwanted activation when the device is in your pocket. It's totally inappropriate to desktops. Then there's icon mania. I've recently converted from Blender 2.79 to Blender 2.82. Lots of new icons. They dim, they change color, they disappear as modes change,…