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Hipmunk for the iPhone - here's how we built it

blog.hipmunk.com

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Re: Hipmunk for the iPhone - here's how we built it

#11
post #2

It's refreshing to see this level of humility from a developer and a cool startup. No one knows everything, and realizing that is the first step to allowing yourself to learn. Kudos on a sweet app! I'm looking forward to seeing what you guys build next! Oh, and thanks for sharing! If everyone was more open about the tools they use, I think apps would be a lot better in general.

Creating my first iPhone app for a company too as my graduation project, and have very much the same feeling: "when will the catch me". So far so good, but oh how I hate the tools. First time working with OS X and X Code, an some things just suck. For example, Android's location support is 200x better and has native support for loading a KML file as a route. I have to use someones custom class for iPhone, and can't t…

Apple want to keep their developers trim. This is a feature :)

Re: Hipmunk for the iPhone - here's how we built it

#14

Earlier quoted context omitted.

Creating my first iPhone app for a company too as my graduation project, and have very much the same feeling: "when will the catch me". So far so good, but oh how I hate the tools. First time working with OS X and X Code, an some things just suck. For example, Android's location support is 200x better and has native support for loading a KML file as a route. I have to use someones custom class for iPhone, and can't t…

Apple want to keep their developers trim. This is a feature :)

"Even our iPad developers are 1/3 slimmer in the new version."

Re: Hipmunk for the iPhone - here's how we built it

#15

     From a UX perspective, I’m really pleased with how 
     the pinchable, stretchable, draggable time bars came
     out in the application. They feel really good to use.
     But from a development perspective, this is some of 
     the stupidest, craziest code I’ve ever written in my
     life. Don’t ask me how I did it because it did it
     entirely the wrong way. Maybe I'll share once I figure
     out the non-stupid approach.
But this is perhaps the most interesting part of the app that you should talk about. I'm okay with seeing the stupid implementation :)

Re: Hipmunk for the iPhone - here's how we built it

#18
post #4

I've never heard of Opacity before but this looks pretty awesome. Anyone else used it for iOS or Mac apps and can weigh in on how well it works?

You've already heard a bit of my endorsement, but I'll give you more in the hopes you'll try out the app. It comes with a trial period, so don't be squeamish. The awesome: - Fucking persistent corner rounding for rectangles. So you can adjust the size without screwing up your round rects' corners. WTF, Photoshop? How hard is this to do? - edit: ALSO, easy Retina display support. No thought required - Factories, as de…

I think you've sold me. I can't wait to really sit down and dig into the demo tonight.

I had way more than $90 worth of headaches on my last iOS project keeping UI assets straight. I had no automated workflow; it was "do this in Photoshop then change the color manually for each one and then probably forget once or twice to export the correct resolution and tear my hair out wondering why it looks like crap."

I absolutely hated making minor iterations to the design, because I'd have to waste half an hour changing everything for a few pixels difference.

Thanks for the recommendation on this!

Re: Hipmunk for the iPhone - here's how we built it

#19
> I have a confession: At first, I didn’t get Hipmunk. I mean, I understood the merits of the interface, I respected the user focus of the site, all of that was awesome and drew me to the iPhone project.

Danilo: How did you pitch them? Or did they pitch you?

You have mad design skills (Opacity does rock) for a coder. Dangerous!

Re: Hipmunk for the iPhone - here's how we built it

#20

> I have a confession: At first, I didn’t get Hipmunk. I mean, I understood the merits of the interface, I respected the user focus of the site, all of that was awesome and drew me to the iPhone project. Danilo: How did you pitch them? Or did they pitch you? You have mad design skills (Opacity does rock) for a coder. Dangerous!

Thanks for kind words. I actually started with Photoshop around age 13, and didn't learn to program until I was 20, so that helped round me out a little bit.

Short version: I wrote a post about Hipmunk that got Adam's attention, then didn't leave him alone until he gave me the gig. Here's the longer story, if you're curious:

http://blog.hipmunk.com/hipmunk-for-iphoneipod-touch

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