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Show HN: Write generative fine art in Rust

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21–27 of 27 posts

Re: Show HN: Write generative fine art in Rust

#23
post #20

I may get downvoted for this, but why are there so many posts ending with "in Rust"? Surely the content should be interesting enough to stand on it's own, no matter the language

For frameworks, the language is a main deciding factor for people, so it makes sense to include it in the title. And Rust seems to popular in HN, so it makes sense it often ends up on the frontpage.

Re: Show HN: Write generative fine art in Rust

#24
post #20

I may get downvoted for this, but why are there so many posts ending with "in Rust"? Surely the content should be interesting enough to stand on it's own, no matter the language

Then again, why shouldn't it be ending with "in Rust" (or "in Nim" or "in Go", etc)?

After all, HN has a focus on technology and programming. So it seems somewhat natural that readers here will be interested in the technology and programming language of a project.

Re: Show HN: Write generative fine art in Rust

#27
post #18

The good old xscreensaver has quite a few which I really want(ed) as high quality prints, e.g. "Substrate[1]". I never got around to making it render into a file, and the screens were too far from 4K back then to make screen grabbing useful. Plus I was too afraid to bug jwz himself :). 1: Crystalline lines grow on a computational substrate. A simple perpendicular growth rule creates intricate city-like structures. ht…

You could ask the original artist/author? "In July 2005, Jared co-founded Etsy, an online marketplace to buy and sell handmade goods" http://complexification.net/gallery/machines/substrate/ http://complexification.net/programmer.html

Interesting, thanks for finding that time capsule. With java applets! Maybe Jared will find the time to snail-mail me a hand quilted version of Substrate ;)
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