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Show HN: Write generative fine art in Rust

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Re: Show HN: Write generative fine art in Rust

#12
The good old xscreensaver has quite a few which I really want(ed) as high quality prints, e.g. "Substrate[1]". I never got around to making it render into a file, and the screens were too far from 4K back then to make screen grabbing useful. Plus I was too afraid to bug jwz himself :).

1: Crystalline lines grow on a computational substrate. A simple perpendicular growth rule creates intricate city-like structures.

https://duckduckgo.com/?q=xscreensaver+substrate&iax=images&...

Re: Show HN: Write generative fine art in Rust

#13
post #2

This is a library and CLI for Rust to write generative fine art for print. I wrote this because writing generative art for print has unique problems that I found myself solving over and over again in standard graphics packages. For example, a general purpose graphics library should probably compile shaders ahead of time, since compiling them at runtime is slow. When writing art, I want to see them update as I change…

Is there a Valora gallery somewhere? Your links here show that it's far more capable than the linked tutorial suggests.

BTW following the link to your site in your Instagram profile leads to an HTTPS error.

Re: Show HN: Write generative fine art in Rust

#15
post #3
post #2

This is a library and CLI for Rust to write generative fine art for print. I wrote this because writing generative art for print has unique problems that I found myself solving over and over again in standard graphics packages. For example, a general purpose graphics library should probably compile shaders ahead of time, since compiling them at runtime is slow. When writing art, I want to see them update as I change…

What do you mean with GLSL live coding? Because you need to recompile after all. I've been wondering where are the non-destructive painting programs, which does not rasterize organic brushes or strokes. Your attempt could work as a base to build one if it can work realtime sufficiently fast.

Presumably they mean something like https://shadertoy.com but native, like the demo scene's Bonzomatic.

https://github.com/Gargaj/Bonzomatic

Re: Show HN: Write generative fine art in Rust

#16
post #2

This is a library and CLI for Rust to write generative fine art for print. I wrote this because writing generative art for print has unique problems that I found myself solving over and over again in standard graphics packages. For example, a general purpose graphics library should probably compile shaders ahead of time, since compiling them at runtime is slow. When writing art, I want to see them update as I change…

Great work!

Do you think it could be suited to do "glitch art" on existing images? I've done things like that in Rust in the past using completely handwritten GL code, for instance: https://axellemanfrini.com/media/Editorial/281115_4_GlitchPl... but it's always a bit cumbersome to reinvent the wheel. Just having shaders auto-reload would be a big time saver actually.

Re: Show HN: Write generative fine art in Rust

#18

The good old xscreensaver has quite a few which I really want(ed) as high quality prints, e.g. "Substrate[1]". I never got around to making it render into a file, and the screens were too far from 4K back then to make screen grabbing useful. Plus I was too afraid to bug jwz himself :). 1: Crystalline lines grow on a computational substrate. A simple perpendicular growth rule creates intricate city-like structures. ht…

You could ask the original artist/author? "In July 2005, Jared co-founded Etsy, an online marketplace to buy and sell handmade goods"

http://complexification.net/gallery/machines/substrate/

http://complexification.net/programmer.html

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