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The Death of Adventure Games

oldmanmurray.com

1–10 of 90 posts

Re: The Death of Adventure Games

#4
Hahaha, beautiful article. I'd love to see someone attempt to secure cat hair to their face with maple syrup.

Having to jump through hoops like forging a mustache onto someone's passport before applying a fake mustache yourself in order to impersonate said person is the reason sites like gamefaqs.com exist.

Another stunning realization is that after deciphering that web of absurdity someone took the time to write it down in a guide instead of just shutting the program down, ejecting the disc, dousing it in gasoline, and lighting it on fire.

Re: The Death of Adventure Games

#5

It's not entirely dead. I grew up with adventure games and the best one I've played to date was actually a platformer. Highly recommend Psychonauts to anyone mourning the death of the genre.

Psychonauts is a great game, but it wouldn't be categorized in the adventure genre - at least not in the vein this article is referring to (old school point and click puzzle solving).

Re: The Death of Adventure Games

#6
I think Scribblenauts + adventure game storylines would actually resurrect the genre in an amazing way. Imagine a harry potter style game where you can create anything to solve simple puzzles.

Would be amazing.

Re: The Death of Adventure Games

#8
Oh, wow. OMM, talk about memories (the linked article is from 2000.) Among other things Chet and Erik were famous for the Time To Crate system of reviewing games by how long it took from starting the game until you saw a crate. Since this was the late 90s/early 2ks, it was generally zero seconds. This was in comparison to real life, where I frequently go years at a time without seeing a single crate, but then again, I am not a genius game designer.

Re: The Death of Adventure Games

#10
post #7

Double Fine's new game Stacking on xbox live arcade is definitely reminiscent of old-school adventure games, and it's great!

Satcking is not a Telltale game. It's made by Double Fine, the people who made Psychonauts. Double Fine is run by Tim Schaefer, who helped create many classic adventure games like Monkey Island, Day of the Tentacle, etc.
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