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Ask HN: How can I pick a side project and stick with it?

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191–200 of 372 posts

Re: Ask HN: How can I pick a side project and stick with it?

#191
Hard deadlines. 48 hour game jams are great. Take Friday off from work, make a game on the weekend. If you miss the deadline on Sunday, you failed the game jam.

For me there is usually a point about 24 hours in where it seems like a hopeless amount of work, that I’ll never finish. However, I push through, and keep working, ruthlessly prioritize, cut every feature I don’t absolutely need, and finish making the game.

The game itself is not a side project that I stuck with, but the experience helps. Having the experience of “pushing through” and finishing a project with a specific goal is the real takeaway. Next time I’m stuck on a personal project, I can remember pushing through the game jam project and getting it done.

And finally… I only finish something like 5% of my projects, maybe. Don’t try to finish a project just because you started it.

Re: Ask HN: How can I pick a side project and stick with it?

#193
post #76

Earlier quoted context omitted.

I see a big disconnect between: “ I know! I'll write a roguelike in X! Five minutes later, I'm thinking: fuck roguelikes! I'll write a graphical solitar card game with Y! Five minutes later, I don't care for it anymore, and would rather write an isomorphic strategy game in Z.” And: “If you are no longer interested in a project you started, maybe you already got what you came for.” There is no way that you got what yo…

Ignoring the fact that “five minutes” was probably just hyperbole, you can absolutely get what you came for in five minutes. Five minutes is long enough for me to validate an idea from “wouldn’t it be cool to do X?” to “man I really don’t want to do X”. And I’ve just gotten what I came for, validating (or invalidating) an idea. Just because you have an idea doesn’t mean it’s worth pursuing that idea, especially if it…

I think this is a pretty important point. Often times I think I'm interested in doing something or I like the idea of it, but it doesn't take me very long to realize that I'm completely disinterested because of the actuality of the thing. I'm OK with that.

I think the parent is probably trying to say that you definitely haven't done enough exploring on most subjects in a short time to find and glean all the interesting bits, and I agree with that as well. There are work projects that I would have abandoned long ago if they were personal projects that I have got A TON out of by sticking with them and working on them for years. But in those years there has been a lot of slog as well, and it's probably not the optimal way to mine all the knowledge nuggets...

Re: Ask HN: How can I pick a side project and stick with it?

#194
post #86

I've finished loads of hobby projects, despite full time jobs, and I've been told that I'm a bit of an expert on this. I see there's lots of comments already so I'll keep it short. 1) If you can't focus on a project longer than two days, then pick a project you can finish in three days. Honestly evaluate how big such a project can be. I also see this as students learn to code. They learn the basics then think they're…

This is good advice, and both parts rely on being aware of your own mind and even tricking it a bit. This reminded me of a Moxie story about nearly dying while sailing [1]:

> Strangely, I could feel myself drawn towards the temptation of giving up, even though I knew failure meant certain death. In hindsight, I think it's because the act of giving up feels so similar to the sensation of success, at least in a superficially immediate way.

Over the years, the mantra that "giving up feels like success" has really helped me not give up simply to access that feeling.

[1] https://moxie.org/stories/brink-of-death/

Re: Ask HN: How can I pick a side project and stick with it?

#196
Get people using it. Period.

Result: with every user interaction you will get a refreshment of motivation. I've done it for 5 years.

Long version: I was all about starting projects and never finishing, until one day I actually put one online and started spreading the word through discussion boards.

So step 1) Launch and spread the word. You get 1 thing out of this immediately: you WILL finish it to the bare minimum, because what if someone actually tries to use your product?

You could argue: yeah, but when I give up on the project it's no where near ready to be launched. I would argue back that if you dropped it, it probably means you got something out of it - could someone also benefit from it? Maybe, at that moment switch your brain to: now let's launch this and spread the word.

Step 2) Put metrics in it You want to see if there's people coming to your website. Crucial for step 3, read on.

Step 3) You will see people coming to your website and interacting with your product. This is the best part, because it gives you such a kick of motivation that will make you want to continue working on it. It just keeps giving.

I've started a project 5 years ago and I put it out there and forgot about it. 2 months after someone used it and I got my first reservation. That was such a source of motivation!! It's magical and it's a cycle. As I continue working on it as my side project and as I start losing interest, I get a new user which then sources me with more motivation to keep going. This cye repeats

I've learned a lot in terms of business, technology stack and devops, but all this applied to the same project I started 5 years ago.

Re: Ask HN: How can I pick a side project and stick with it?

#197
post #76

Earlier quoted context omitted.

I see a big disconnect between: “ I know! I'll write a roguelike in X! Five minutes later, I'm thinking: fuck roguelikes! I'll write a graphical solitar card game with Y! Five minutes later, I don't care for it anymore, and would rather write an isomorphic strategy game in Z.” And: “If you are no longer interested in a project you started, maybe you already got what you came for.” There is no way that you got what yo…

I'm a guy who got diagnosed with ADHD-PI when I was 28 and it instantly made so much of my life make sense. (I went from an unfulfilling career I hated to self-teaching CS and software dev & getting a job in the field within about three years.) And yes, I also got very strong ADHD vibes from this post. Having said that, I'm certainly not a doctor and there are a lot of things besides "can't stick with side projects"…

I'm scared of how accurately your second paragraph describes me. Well, there are a few differences (I don't lose things, mainly). Thanks for the glimmer of hope.

Re: Ask HN: How can I pick a side project and stick with it?

#198
I struggle with these tendencies too. For me, I think it usually stems from being interested in the product not the process--that is, if I could snap my fingers and immediately produce what it is I was envisioning (even though that initial vision is usually fuzzy) I'd do it.

I think people who can stick with things long-term enjoy the process of what they're doing at least on some level. What enables them to stick with something is not the goal post, but the activity itself. They're motivated to spend x hours a day building a roguelike not only because they're driven by the vision of what they're going to produce, but because they genuinely have tons of fun and get tons of satisfaction from the activity of writing a roguelike and solving the problems that arise in that domain.

Personally, I've found that this love and enjoyment of process is usually an acquired thing. It's just like going to the gym. Once you make it a habit it becomes easier and easier and you become so dependent on the rhythm and little boosts you get from going to the gym that your dream body or whatever initially got you in there pretty much becomes irrelevant—it morphs into an activity that's fundamental to your way of life, you need to do it, you become dependent on it.

I've found that sticking to intellectual pursuits long-term is analogous to going to the gym. If you force yourself to be consistent and to show up every day and commit some time toward your project, you'll soon come to love the process and it'll be much easier to see it through to the end.

It's incredibly hard but really important to resist the idea that you can bring your grand visions into fruition within a short span of time--it just doesn't happen, and it's these sorts of fantastic expectations that lead to eventual disinterest and burn out. If you're constantly chasing the finish line and fire up all cylinders to get there as fast as possible you'll never make it, but if you run for the joy of running and do so consistently you're guaranteed to get there eventually (the tortoise and the hare).

Re: Ask HN: How can I pick a side project and stick with it?

#199
This is how I was with side projects for a long time. I'd get excited on a project, work on it for several months, then be lose interest and stop working on it.

I changed my approach after reaching The One Thing. It helped me set a goal (work on it until July no matter what, and if I don't get any sales, it's time to move on) and i've been working on it 2-4hrs a day.

Every since, September 2019 I've been working on (For A Piece)[https://www.forapiece.com/?ref=hackernews]. This has been the longest i've worked on a side project and I'm really proud of that.

Re: Ask HN: How can I pick a side project and stick with it?

#200

Self social engineering: tell everybody about it so you're going to lose face if you drop it without a good reason. This doesn't mean you cannot drop a project every week or two, but you must accomplish at least something before doing it or discover it's a dead end. And if you succeed people will cheer you.

Apparently that’s exactly not what you should do:

https://www.psychologytoday.com/us/blog/ulterior-motives/200...

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