Live data from Hacker News

How SNES emulators got a few pixels from complete perfection

arstechnica.com

91–100 of 167 posts

Re: How SNES emulators got a few pixels from complete perfection

#91

Earlier quoted context omitted.

I guess many - Sega was uuuuuuge in Brazil. It was almost like a PC.

Interesting. Do you remember the Mega PC? https://en.wikipedia.org/wiki/Amstrad_Mega_PC It was a Sega Mega Drive and a PC.

I only learned about it long after

Re: How SNES emulators got a few pixels from complete perfection

#92

Earlier quoted context omitted.

What's your source on that? Doesn't seem likely to me.

https://en.wikipedia.org/wiki/AACS_encryption_key_controvers... I wish people would point that out more often when there's discussion around backdooring systems to allow for government surveillance. With how quickly keys got out for HDDVD and Blu-ray, there's no reason to thing something similar wouldn't happen with a government backdoor, and that's if it's not for sale on the dark web before it goes public.

> https://en.wikipedia.org/wiki/AACS_encryption_key_controvers...

Actually refutes your claim that an AES key can itself be covered by copyright.

The given reason to attempt to have it removed was not that copying the key itself violates copyright, but that it was used to circumvent copyright-protection mechanisms.

Re: How SNES emulators got a few pixels from complete perfection

#93

Earlier quoted context omitted.

What's sad is they don't just release the entire SNES/NES library for people who buy into their Nintendo online service. It's shameful how they've treated people who have bought and rebought into previous iterations only to have their libraries wiped out with new hardware generations. I'm looking at you virtual console.

What's truly shameful is the fact these 30+ year old games are still protected by copyright. Nintendo and all the third party developers have already made their money many times over. It's time for these works to enter the public domain.

I personally dislike the fact that copyright is tied to the person rather than the release year. It results in a lot of ugly compromises in copyright. The idea behind authors life + 70 years is that you don't want to discourage old people but if copyright was based on the release date none of this would matter.

Re: How SNES emulators got a few pixels from complete perfection

#94

I just want to say that some of the most fun I’ve ever had on the PC has been in a SNES emulator. The sheer variety, depth, hours of content, ease of accessibility, and great music has been nearly unmatched on most other platforms. I highly recommend anyone with an interest in games to grab a bunch of ROM packs (including Japanese exclusive games and fan translation hacks) and spend some of your quarantine on the SNE…

SNES graphics has aged really well! I introduced my kids to NES and SNES through emulators, and while they played Super Mario Bros on NES, they really liked Super Mario World, Super Tennis, and Clay Fighter on SNES.

I'd like to get them to play A Link to the Past and Chrono Trigger, but I don't think that they're patient enough. Still, beautiful games with great soundtracks.

Re: How SNES emulators got a few pixels from complete perfection

#95
post #68

I just want to say that some of the most fun I’ve ever had on the PC has been in a SNES emulator. The sheer variety, depth, hours of content, ease of accessibility, and great music has been nearly unmatched on most other platforms. I highly recommend anyone with an interest in games to grab a bunch of ROM packs (including Japanese exclusive games and fan translation hacks) and spend some of your quarantine on the SNE…

Especially Chrono Trigger! That game is amazing!

I really want it on the Switch! I played the emulated version on PC, and I know it's now available on both Steam (I heard that they fixed the broken early version) and mobile, but it would be very convenient to have it on the Switch. I read that due to licensing it's unlikely to show up in SNES Online, but I don't see why they don't release it as a separate game.

They don't need to remaster or remake anything, just release it as is, and I'm sure it would sell well. I would anyway prefer the original with original graphics and soundtrack to a 3D remake or similar.

Re: How SNES emulators got a few pixels from complete perfection

#97

Earlier quoted context omitted.

Nintendo's official development manual is available at archive.org [0]. However, AFAICT it is rather low-quality and incomplete, and it pales in comparison to the wealth of documentation created by years of reverse-engineering effort from hobbyists like byuu. I imagine that the official documentation was leaked rather than publicly released. Nintendo wants to make money selling re-releases of classic games, so they a…

I would assume that from a practical standpoint, the SNES emulation 'war' is lost for all practical definitions of it - pirates can run everything they want in more than sufficient quality using any of multiple options. So Nintendo doesn't have much to lose by letting the few geeks that want perfection for perfection's sake have it.

IANAL but my understanding is that while practically speaking the war is lost for SNES, corporations have to be seen to be defending their IP (particularly game characters in Nintendo's case) otherwise they run the risk of it becoming public domain in the long term. An example of this is brand names becoming generic names (e.g. dumpster, chapstick, escalator...). The corporations that owned these terms lost control of them because they weren't able to do enough to defend their IP. Since many of their modern titles are reliant on old IP it is vitally important that they retain a grip on it from a legal standpoint.

Re: How SNES emulators got a few pixels from complete perfection

#98
post #88

Earlier quoted context omitted.

A brazilian bank released software for the Mega Drive. Looks like it could display the accounts as well as manage investments and credit cards. Wonder how many people actually used this... https://segaretro.org/Telebradesco_Residência https://www.sega-brasil.com.br/Tectoy/Telebradesco_Residenci... https://www1.folha.uol.com.br/fsp/1995/3/22/dinheiro/26.html

I wonder what the security solution was, assuming this didn't use SSL/TLS

Yeah, that was my first thought as well. I doubt the 68000 could have done any serious encryption.

Re: How SNES emulators got a few pixels from complete perfection

#99

And so the final, most extreme approach, would be to expand upon our decapping efforts. We have 20x die scans, but the resolution is not enough to make out and reconstruct individual logic circuits from them, such as was done with the Visual 6502 project. That was done with the NES too: https://github.com/SourMesen/VisualNes

Would using die scans start to run into copyright issues?

There are special copyright laws for chips. In the US, it only lasts 10 years.

https://en.wikipedia.org/wiki/Integrated_circuit_layout_desi...

Re: How SNES emulators got a few pixels from complete perfection

#100

Earlier quoted context omitted.

What's truly shameful is the fact these 30+ year old games are still protected by copyright. Nintendo and all the third party developers have already made their money many times over. It's time for these works to enter the public domain.

I personally dislike the fact that copyright is tied to the person rather than the release year. It results in a lot of ugly compromises in copyright. The idea behind authors life + 70 years is that you don't want to discourage old people but if copyright was based on the release date none of this would matter.

70 years is way too much. It should be something like 10 years. The idea is to give creators appropriate reward and then release works into the public domain. 10 years is more than enough time to make a fortune off of one's creations. They should have to invent new stuff if they want more money.

What happens today is creators want to strike gold once and then enjoy a lifetime of royalties for themselves and their children. When was the last time something entered the public domain? Probably in the early 20th century. Public domain might as well be a forgotten footnote of history. There's no reason for the public to recognize copyright as legitimate when it's being systematically robbed of its rights.

What if the copyright is owned by a company? I don't know. Do they have to go bankrupt for the 70 year count to start? In any case, they'll probably just lobby for even more extensions before their terms run out anyway.

Post reply on HN