How SNES emulators got a few pixels from complete perfection
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How SNES emulators got a few pixels from complete perfection
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Re: How SNES emulators got a few pixels from complete perfection
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#5Re: How SNES emulators got a few pixels from complete perfection
#6It is interesting to me how some systems are easier to emulate than others, and the ease of emulation seems to correlate somewhat with ease of programming model. The infamous example which comes to mind even far beyond the SNES is of course the Sega Saturn, while on the other end of the spectrum, Dolphin has support for multiple consoles at once.
Dolphin is also nowhere close to the accuracy of emulators like bsnes. There are many games that plain don't boot, mysterious bugs that have resisted debugging for years and years (some game breaking, e.g. if you have too many characters unlocked you cannot finish Fire Emblem Radiant Dawn on Dolphin), etc.
Re: How SNES emulators got a few pixels from complete perfection
#7It is interesting to me how some systems are easier to emulate than others, and the ease of emulation seems to correlate somewhat with ease of programming model. The infamous example which comes to mind even far beyond the SNES is of course the Sega Saturn, while on the other end of the spectrum, Dolphin has support for multiple consoles at once.
Re: How SNES emulators got a few pixels from complete perfection
#8>Today, SNES emulation is in a very good place. Barring unusual peripherals that are resistant to emulation (such as a light-sensor based golf club, an exercise bike, or a dial-up modem used to place real-money bets on live horse races in Japan), every officially licensed SNES title is fully playable
I had to look up the 'dial-up modem' reference - apparently it's a Japan-only peripheral called the "Famicom Network System" that did in fact have software available that allowed for bets to be placed on live horse races.
https://en.wikipedia.org/wiki/Family_Computer_Network_System
Re: How SNES emulators got a few pixels from complete perfection
#9Nintendo Switch Online subscription includes an "official" SNES emulator. How does it compare to BSNES, and would a decompilation of the emulator help with resolving the PPU issues?
Re: How SNES emulators got a few pixels from complete perfection
#10That was done with the NES too: