This is bad, very bad. A complete and utter disrespect for people who poured in their blood and sweat in creating the content for them and for free. Migrating only "top" content is insufficient and so ignorant. The value of wiki is almost entirely in long tail. Vast majority of Unreal engine is undocumented where you get all kind of issues few have seen before. If it wasn't for the community creating content for them…
Looks like the post got updated with some reasoning: > Why can’t we put a read-only archive online currently? The Wiki, even in it’s read-only state, was presenting security risks, and it was deemed necessary to take it offline.
The Unreal Engine Wiki is now permanently offline
101–110 of 137 posts
Re: The Unreal Engine Wiki is now permanently offline
#102I always wonder why companies do stupid things—like this. At the very least, put it in read-only maintenance mode, with a big disclaimer at the top saying so. But to just destroy information, information about your own product , is…well, it's stupid. Profoundly so.
> But to just destroy information, information about your own product, is…well, it's stupid. Profoundly so. From a purely historical/retrocomputing point of view, I'm really disappointed IBM took the legacy Library Server site offline. It was full of fascinating detritus... old OS/2 manuals, various ancient layered products that IBM dreamed up once upon a time back in the 1990s or early 2000s and which never went any…
They still host a bunch of old classic Mac/Apple II files, but they're not longer browsable, you have to find old links to them.
E.g, here's the first floppy image to install MacOS System 7.5.3 http://download.info.apple.com/Apple_Support_Area/Apple_Soft...
Their support site also still has a bunch of articles from the 90's in the database, you can still get them to show up in the searches on their own support site, but they're not browsable and hence not indexed by Google.
Anyone need help getting HyperCard 1.2.5 working on their Macintosh IIfx with the NuBus Macintosh Display Card 8*24 GC? https://support.apple.com/kb/TA46247?viewlocale=en_US&locale...
Re: The Unreal Engine Wiki is now permanently offline
#103Since I started using Ogre3D I always had a hard time settling down to feature rich engines like unreal or unity. I don't know how often, giving beginners access to a space shuttle, will it lead to a successful project that can compete with non-indie game developers. There is also a fine line between an indie team of developers who can benefit from those tools, and experienced game developers who would not need them.…
As someone who's written engines, worked in bare bones do-everything-yourself frameworks, and used Unity, not everyone has the time or ability to sit down and code almost everything from scratch. Some people have simple ideas that involve mostly gluing parts together and big engines are fine for that. Some can program everything if they want to, but they want a decent physics, rendering, and user input engine from th…
Anyone that wants to do games should use a pre-made engine, if the game is at all interesting, people will play it, even if the technology sucks.
Re: The Unreal Engine Wiki is now permanently offline
#104Re: The Unreal Engine Wiki is now permanently offline
#105Re: The Unreal Engine Wiki is now permanently offline
#106Earlier quoted context omitted.
Lesson I've long learned: never bookmark anything. Bookmarks are to temporarily remember a URL, not to archive content. If the content is important or meaningful to you, save the page.
Yes this. Grab the 'singlefile' add-on[0] and train yourself to hit that instead of bookmarking. You'll be much happier if you ever need the information again! [0] https://addons.mozilla.org/en-US/firefox/addon/single-file/
Re: The Unreal Engine Wiki is now permanently offline
#107This is bad, very bad. A complete and utter disrespect for people who poured in their blood and sweat in creating the content for them and for free. Migrating only "top" content is insufficient and so ignorant. The value of wiki is almost entirely in long tail. Vast majority of Unreal engine is undocumented where you get all kind of issues few have seen before. If it wasn't for the community creating content for them…
Looks like the post got updated with some reasoning: > Why can’t we put a read-only archive online currently? The Wiki, even in it’s read-only state, was presenting security risks, and it was deemed necessary to take it offline.
Re: The Unreal Engine Wiki is now permanently offline
#108The thing that seems super strange to me is that they don't seem to have warned people they would do this, the first comment is > This isn't very helpful, Amanda! I know that the wiki wasn't optimal, but there were many wiki pages developers like me had bookmarked for years beacuse they contained comprehensive and easy information, which is now missing. Why not just keep the wiki read-only online? Just to retain the…
Lesson I've long learned: never bookmark anything. Bookmarks are to temporarily remember a URL, not to archive content. If the content is important or meaningful to you, save the page.
Re: The Unreal Engine Wiki is now permanently offline
#109I always wonder why companies do stupid things—like this. At the very least, put it in read-only maintenance mode, with a big disclaimer at the top saying so. But to just destroy information, information about your own product , is…well, it's stupid. Profoundly so.
In my experience this sort of decision is always driven by sales / marketing people deciding they want to funnel the users into some other part of the site that nobody currently uses because it's not as good.
Re: The Unreal Engine Wiki is now permanently offline
#110Earlier quoted context omitted.
Looks like the post got updated with some reasoning: > Why can’t we put a read-only archive online currently? The Wiki, even in it’s read-only state, was presenting security risks, and it was deemed necessary to take it offline.
So crawl the Wiki pages, grind out static HTML copies of them, and make those available. Not many security risks associated with static HTML. What am I missing here?
That's still a lame excuse though. They could have outsourced all the "hard" stuff to a free Netlify account.