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The Unreal Engine Wiki is now permanently offline

forums.unrealengine.com

21–30 of 137 posts

Re: The Unreal Engine Wiki is now permanently offline

#23
post #22

Sounds like someone accidentally deleted it and they have no backup. Instead of admitting to not having a backup, they can just say it was intentionally shutdown, and ask their staff to salvage whatever is available from archives.

My first thought as well, but my second thought was why wouldn't they own up to it? Surely they know that owning up to something like this earns them much more respect and positivity from the community than "taking it down" for no good reason, or worse trying to cover it up.

Re: The Unreal Engine Wiki is now permanently offline

#24
post #17

Earlier quoted context omitted.

Currently its missing necessary features. The roadmap looks good but I can't ship on a road map.

I've been looking at Godot for a hobby project. Could you please describe what features you need from it that it's missing?

The biggest for me is the fact they're rewriting the graphics stack. The churn is enough but I also just don't like "fixed"/"simplified"/"helpful" tools that hide the underlying platform. Unity's shader language is extremely ugly but at least I can use raw GLSL if I have to. I've had to use custom pragmas to get certain acceleration features to work on Samsung hardware that doesn't seem possible in Godot. Hopefully the updates with Vulkan will have more flexibility.

That said, for a hobby project it seems fine.

Re: The Unreal Engine Wiki is now permanently offline

#26
Unity is in a comfortable position with newer lines of business from VR, architecture, and animation along with its strong position on the long tail of desktop, console, and mobile gaming. They have the marketplace to beat and a userbase beyond comparison. I believe this enables Google-esq behavior and its disconcerting at best.

My son was really into Unity development for a while, but he got discouraged when they deprecated their entire networking stack without providing a suitable replacement (since August 2018) and are even removing support from old LTS releases.

For a multi-billion dollar company to suddenly take down a wiki that hundreds of man-months went into creating, that is visited millions of times each year, with no warning or archive- that is open user hostility. They can certainly afford to keep it around in read-only mode as a static site. An intern could run wget and have a mirror up in a few days tops. If there is unmoderated content they are worried about, they can afford to clean it up. This is wrong.

Re: The Unreal Engine Wiki is now permanently offline

#27
post #24

Earlier quoted context omitted.

I've been looking at Godot for a hobby project. Could you please describe what features you need from it that it's missing?

The biggest for me is the fact they're rewriting the graphics stack. The churn is enough but I also just don't like "fixed"/"simplified"/"helpful" tools that hide the underlying platform. Unity's shader language is extremely ugly but at least I can use raw GLSL if I have to. I've had to use custom pragmas to get certain acceleration features to work on Samsung hardware that doesn't seem possible in Godot. Hopefully t…

Hi, I'm not very proficient in graphical programming, but godot docs say this

> Godot uses a shading language similar to GLSL ES 3.0. Most datatypes and functions are supported, and the few remaining ones will likely be added over time. Unlike the shader language in Godot 2.x, this implementation is much closer to the original.

https://docs.godotengine.org/en/3.0/tutorials/shading/shadin...

Godot is relatively new and definitely "not there yet", but at least with its open nature you can do `git clone godot-doc.git` and no top manager can take it away from you.

Re: The Unreal Engine Wiki is now permanently offline

#28

Unity is in a comfortable position with newer lines of business from VR, architecture, and animation along with its strong position on the long tail of desktop, console, and mobile gaming. They have the marketplace to beat and a userbase beyond comparison. I believe this enables Google-esq behavior and its disconcerting at best. My son was really into Unity development for a while, but he got discouraged when they de…

Unity or Unreal?

Re: The Unreal Engine Wiki is now permanently offline

#30
post #6

Since I started using Ogre3D I always had a hard time settling down to feature rich engines like unreal or unity. I don't know how often, giving beginners access to a space shuttle, will it lead to a successful project that can compete with non-indie game developers. There is also a fine line between an indie team of developers who can benefit from those tools, and experienced game developers who would not need them.…

What engines are you suggesting make it easier to create those games that compete? My experience is that UE4 and Unity are both enabling of indie developers to make very high quality games. The only real limitations are how much effort you put into the art. UE4, while hard to code for, is still orders of magnitude less work than coding all the rendering, animation, and hardware logic from scratch. There are of course…

Also interested in this question. I recently started on my first game project after 4 years of being a professional C# dev and chose unreal because it seemed to be the quickest path to success for a small multiplayer arena battle game. Seems like coding my own networking layer, renderer, animation system, etc. would take way longer.
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