The Unreal Engine Wiki is now permanently offline
11–20 of 137 posts
Re: The Unreal Engine Wiki is now permanently offline
#12Re: The Unreal Engine Wiki is now permanently offline
#13Since I started using Ogre3D I always had a hard time settling down to feature rich engines like unreal or unity. I don't know how often, giving beginners access to a space shuttle, will it lead to a successful project that can compete with non-indie game developers. There is also a fine line between an indie team of developers who can benefit from those tools, and experienced game developers who would not need them.…
What engines are you suggesting make it easier to create those games that compete? My experience is that UE4 and Unity are both enabling of indie developers to make very high quality games. The only real limitations are how much effort you put into the art. UE4, while hard to code for, is still orders of magnitude less work than coding all the rendering, animation, and hardware logic from scratch. There are of course…
Re: The Unreal Engine Wiki is now permanently offline
#14Are they having financial problems? Surely Fortnite is keeping the lights on...
Could be a signal of underlying management confusion/instability. Might need to reassess.
Re: The Unreal Engine Wiki is now permanently offline
#15I never understand why companies do this. Its very developer hostile. Are they having financial problems? Surely Fortnite is keeping the lights on... Could be a signal of underlying management confusion/instability. Might need to reassess.
Re: The Unreal Engine Wiki is now permanently offline
#16I always wonder why companies do stupid things—like this. At the very least, put it in read-only maintenance mode, with a big disclaimer at the top saying so. But to just destroy information, information about your own product , is…well, it's stupid. Profoundly so.
Re: The Unreal Engine Wiki is now permanently offline
#17Earlier quoted context omitted.
What engines are you suggesting make it easier to create those games that compete? My experience is that UE4 and Unity are both enabling of indie developers to make very high quality games. The only real limitations are how much effort you put into the art. UE4, while hard to code for, is still orders of magnitude less work than coding all the rendering, animation, and hardware logic from scratch. There are of course…
Do you think Godot is either missing necessary features or has severe performance limitations?
Re: The Unreal Engine Wiki is now permanently offline
#18Earlier quoted context omitted.
Do you think Godot is either missing necessary features or has severe performance limitations?
Currently its missing necessary features. The roadmap looks good but I can't ship on a road map.
Re: The Unreal Engine Wiki is now permanently offline
#19I never understand why companies do this. Its very developer hostile. Are they having financial problems? Surely Fortnite is keeping the lights on... Could be a signal of underlying management confusion/instability. Might need to reassess.
You could host that wiki for ten bucks a month.
Might grab a copy of the archive for reference then local host it. We've got a ton of internal references that will be broken.
We haven't touched UE for about 10 months.
Re: The Unreal Engine Wiki is now permanently offline
#20Since I started using Ogre3D I always had a hard time settling down to feature rich engines like unreal or unity. I don't know how often, giving beginners access to a space shuttle, will it lead to a successful project that can compete with non-indie game developers. There is also a fine line between an indie team of developers who can benefit from those tools, and experienced game developers who would not need them.…