Boids
21–30 of 84 posts
Re: Boids
#22Re: Boids
#23Boids in 3D Unity: https://github.com/SebLague/Boids and the excellent related video https://www.youtube.com/watch?v=bqtqltqcQhw
https://github.com/SebLague/Boids/blob/master/Assets/Scripts...
If so, then awesome :)
Re: Boids
#24github.com/glouw/openempires
Re: Boids
#25Slightly OT, but this is a very interesting problem to implement on a GPU because it very much resembles in its structure the implementation of exact N-body simulator on massively parallel machines.
Re: Boids
#26Re: Boids
#27I have an implementation here [0] if people want to play with it. Supports dynamically changing the controls, has obstacles and predators. Setting weights for separation, alignment and cohesion to zero and then increasing only one of them nicely shows which role each of them plays. It's actually made as a workshop [1] for my company, where the shell is provided and one has to implement it step by step. In Norwegian,…
Re: Boids
#28Beautiful example: https://twitter.com/OskSta/status/1219340987299966976 https://twitter.com/OskSta/status/1219343599336333319 https://twitter.com/OskSta/status/1225037781858234368
Re: Boids
#29I recommend one of my favourite books, Gary William Flake’s 1998 The Computational Beauty of Nature to anybody interested in boids or other computational models of social, chemical, and physical phenomena. Therein the author covers boids extensively and in detail. If I am not mistaken it is in section 16.3 that the author treats boids fairly extensively.
Re: Boids
#30Beautiful example: https://twitter.com/OskSta/status/1219340987299966976 https://twitter.com/OskSta/status/1219343599336333319 https://twitter.com/OskSta/status/1225037781858234368
Oskar’s tweets showing his city-builder are some of my favourite things on the internet. His combination of 3D rendering and artistic style is just black magic to me.
https://forums.tigsource.com/index.php?PHPSESSID=qvfvkcqtfr9...