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Dwarf Fortress: An actual look at graphical improvements

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Re: Dwarf Fortress: An actual look at graphical improvements

#6
Eagerly awaiting the graphical version to finally be available on Steam so that I can buy it and throw some money their way.

I know the regular version has been available for free forever, but the ASCII graphics have always been a turn-off. I'm not opposed to MUD-style graphics in general, Dwarf Fortress is just so dense with stuff that I found I spent most of my time just trying to figure out what was going on.

Re: Dwarf Fortress: An actual look at graphical improvements

#7

Eagerly awaiting the graphical version to finally be available on Steam so that I can buy it and throw some money their way. I know the regular version has been available for free forever, but the ASCII graphics have always been a turn-off. I'm not opposed to MUD-style graphics in general, Dwarf Fortress is just so dense with stuff that I found I spent most of my time just trying to figure out what was going on.

Same, i would have given them money years ago but always had issues with Paypal

Re: Dwarf Fortress: An actual look at graphical improvements

#8
I didn't know they were doing a graphics update, this looks great!

It will be interesting to see what they do with the interface. I've thought before that a complete mapping and redesign of all Dwarf Fortress screens and actions would be material enough for an entire thesis on UX.

Re: Dwarf Fortress: An actual look at graphical improvements

#9
I spent significant time in DF in the early part of 2010s, but in the end found that it's just too much to micromanage - the game (at the time, at least) didn't offer much help with it, and after awhile, all the clutter really got in the way.

If you like this kind of game, but would want something not as demanding, try Rimworld. Out of all dwarffortresslikes (I don't think that calling them Dward Fortress clones is fair), it's got a good amount of polish, reasonable 2d graphics (nothing too fancy, but looks nice) and most importantly, you don't feel as if you have to manually tweak every little thing. You still can, you just don't have to.

Re: Dwarf Fortress: An actual look at graphical improvements

#10
I never thought the ASCII graphics were a big problem in Dwarf Fortress; once you get used to it using a bunch of symbols as decoration, almost all the weird stuff ends up being things you placed yourself. On the other hand, the complete lack of UX consistency - whether a given submenu will use primary/secondary cursor keys, nested menus, or a pile of hotkeys - is a lot harder to deal with.
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