Earlier quoted context omitted.
> Video games community is very luddite in what concerns adoption of technologies, they usually only move forward when the platform owners force them to do so. I think this is an unfair assessment. "Real devs" had to use assembly language because when targeting consoles and low-end home computers, this was the only really performant option for a long time. For a lot of types of games this doesn't matter so much, but…
While it might feel unfair, I wasn't attacking anyone on purpose, it is based on experience, from my demoscene days, to the friends I got to meet in the industry, to my former past as IGDA member, and the ways I have kept in touch with the industry, even though I have decided that the boring corporate world with graphics programming as hobby, was something I rather spend my time on than the typical studio life. While…
I'm not in agreement with your assessment that the industry is conservative; it is largely responsible for pushing graphics into programmable pipelines, for instance, and the vendor-preffered language lock-in for consoles hasn't really been a factor since the Indie revolution took the industry by storm.