Earlier quoted context omitted.
Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?
LambdaMOO is a fully programmable text-based virtual reality. Here's the LambdaMOO programmer's manual: https://hayseed.net/MOO/manuals/ProgrammersManual.html Webpage: https://www.moo.mud.org/ Other resources: https://github.com/johndoe771/lambda-moo-programming And for LambdaMOO itself telnet to lambda.moo.mud.org 8888.
LambdaMOO takes a new direction (1992)
11–20 of 31 posts
Re: LambdaMOO takes a new direction (1992)
#12Still don't think I have ever connected to LambdaMOO, although I spent some time on ifMUD which is in the same neighborhood. Reading these docs now, if I understand right, in between LTAND and LTAND2 was the Mr Bungle/Dr. Jest incident ( https://www.villagevoice.com/2005/10/18/a-rape-in-cyberspace... ), which maybe fills in some of the unspoken context around "We Are Reintroducing Wizardly Fiat" and "The wizards will…
Re: LambdaMOO takes a new direction (1992)
#13I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.
MOO software was one of the first handful of pieces of software I ever read the source for. Heard somewhere that a MOO (LambdaMOO?) had a Slab Allocator and I wanted to see how it worked.
Re: LambdaMOO takes a new direction (1992)
#14Earlier quoted context omitted.
Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?
LambdaMOO is a fully programmable text-based virtual reality. Here's the LambdaMOO programmer's manual: https://hayseed.net/MOO/manuals/ProgrammersManual.html Webpage: https://www.moo.mud.org/ Other resources: https://github.com/johndoe771/lambda-moo-programming And for LambdaMOO itself telnet to lambda.moo.mud.org 8888.
Re: LambdaMOO takes a new direction (1992)
#15I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.
Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?
I can't remember any of the code, at all, now though. Just remember constructing "The Ethereal Plane" with all sorts of cloud metaphors for computing back before that was cool~
Re: LambdaMOO takes a new direction (1992)
#16Still don't think I have ever connected to LambdaMOO, although I spent some time on ifMUD which is in the same neighborhood. Reading these docs now, if I understand right, in between LTAND and LTAND2 was the Mr Bungle/Dr. Jest incident ( https://www.villagevoice.com/2005/10/18/a-rape-in-cyberspace... ), which maybe fills in some of the unspoken context around "We Are Reintroducing Wizardly Fiat" and "The wizards will…
Re: LambdaMOO takes a new direction (1992)
#17I have DESPERATELY searched for years for any commentary on this community slash game, with no luck. I can even remember the telnet address: sapporo.sensemedia.net. Port 8888, maybe? Ah, alas.
Re: LambdaMOO takes a new direction (1992)
#18I spent an enormous amount of time on "Snow Crash", a MOO that I think was similar and was popular around the same time. This was in the middle or late 90s. The world was incredibly rich---everything in it was an object that was programmable if you had the right ownership permissions. I don't remember the language it used, or if it even was a standard one, but looking back it was unbelievably robust. I was able to ma…
Re: LambdaMOO takes a new direction (1992)
#19Earlier quoted context omitted.
Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?
LambdaMOO is a fully programmable text-based virtual reality. Here's the LambdaMOO programmer's manual: https://hayseed.net/MOO/manuals/ProgrammersManual.html Webpage: https://www.moo.mud.org/ Other resources: https://github.com/johndoe771/lambda-moo-programming And for LambdaMOO itself telnet to lambda.moo.mud.org 8888.
Re: LambdaMOO takes a new direction (1992)
#20If you're interested in this sort of thing, Richard Bartle's "Designing Virtual Worlds" is the classic to read.