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LambdaMOO takes a new direction (1992)

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Re: LambdaMOO takes a new direction (1992)

#2
I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.

Re: LambdaMOO takes a new direction (1992)

#4

I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.

Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?

Re: LambdaMOO takes a new direction (1992)

#5

i ran it on my laptop (colour screen!) 20y ago. mapped my apartment into it, with triggering objects etc.

Do you mean to say that you could interact with the virtual world and change things in the physical world? Like, drop an item in a virtual room to turn off a light in a real one?

Re: LambdaMOO takes a new direction (1992)

#6
Still don't think I have ever connected to LambdaMOO, although I spent some time on ifMUD which is in the same neighborhood.

Reading these docs now, if I understand right, in between LTAND and LTAND2 was the Mr Bungle/Dr. Jest incident ( https://www.villagevoice.com/2005/10/18/a-rape-in-cyberspace... ), which maybe fills in some of the unspoken context around "We Are Reintroducing Wizardly Fiat" and "The wizards will no longer refrain from taking actions that may have social implications. In three and a half years, no adequate mechanism has been found that prevents disruptive players from creating an intolerably hostile working environment for the wizards. The LTAND ideal that we might somehow limit ourselves solely to technical decisions has proven to be untenable.".

I wonder if that's the whole story or if trolls were a huge problem in that community for the early 90s?

Re: LambdaMOO takes a new direction (1992)

#8
post #4

I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.

Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?

LambdaMOO is a fully programmable text-based virtual reality.

Here's the LambdaMOO programmer's manual: https://hayseed.net/MOO/manuals/ProgrammersManual.html

Webpage: https://www.moo.mud.org/

Other resources: https://github.com/johndoe771/lambda-moo-programming

And for LambdaMOO itself telnet to lambda.moo.mud.org 8888.

Re: LambdaMOO takes a new direction (1992)

#9
post #4

I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.

Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?

I spent many many hours playing/coding/wizard-ing with several Star Trek themed MOOs and an original space themed version. I thoroughly enjoyed the language and environment. MOO is really where I initially grasped and thrived with OOP.

Re: LambdaMOO takes a new direction (1992)

#10
post #4

Earlier quoted context omitted.

Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?

LambdaMOO is a fully programmable text-based virtual reality. Here's the LambdaMOO programmer's manual: https://hayseed.net/MOO/manuals/ProgrammersManual.html Webpage: https://www.moo.mud.org/ Other resources: https://github.com/johndoe771/lambda-moo-programming And for LambdaMOO itself telnet to lambda.moo.mud.org 8888.

If you are looking for an interesting LambdaMOO like MOO to check out, I'd recommend ChatMUD (it runs a fork of LambdaMOO called ToastStunt). You can connect from the we. Using this webclient: http://pubclient.sindome.org/player-client/?gh=chatmud.com&g...
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