LambdaMOO takes a new direction (1992)
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LambdaMOO takes a new direction (1992)
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Re: LambdaMOO takes a new direction (1992)
#2Re: LambdaMOO takes a new direction (1992)
#3Re: LambdaMOO takes a new direction (1992)
#4I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.
Re: LambdaMOO takes a new direction (1992)
#5i ran it on my laptop (colour screen!) 20y ago. mapped my apartment into it, with triggering objects etc.
Re: LambdaMOO takes a new direction (1992)
#6Reading these docs now, if I understand right, in between LTAND and LTAND2 was the Mr Bungle/Dr. Jest incident ( https://www.villagevoice.com/2005/10/18/a-rape-in-cyberspace... ), which maybe fills in some of the unspoken context around "We Are Reintroducing Wizardly Fiat" and "The wizards will no longer refrain from taking actions that may have social implications. In three and a half years, no adequate mechanism has been found that prevents disruptive players from creating an intolerably hostile working environment for the wizards. The LTAND ideal that we might somehow limit ourselves solely to technical decisions has proven to be untenable.".
I wonder if that's the whole story or if trolls were a huge problem in that community for the early 90s?
Re: LambdaMOO takes a new direction (1992)
#7Related from 2017: https://news.ycombinator.com/item?id=14075439
Re: LambdaMOO takes a new direction (1992)
#8I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.
Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?
Here's the LambdaMOO programmer's manual: https://hayseed.net/MOO/manuals/ProgrammersManual.html
Webpage: https://www.moo.mud.org/
Other resources: https://github.com/johndoe771/lambda-moo-programming
And for LambdaMOO itself telnet to lambda.moo.mud.org 8888.
Re: LambdaMOO takes a new direction (1992)
#9I loved LambdaMoo. It was installed on our high school network in maybe '97 and I created whole worlds in there for friends to explore, including interactive functions. Had no idea I was writing "lambdas" at the time, it was just an interesting way to build a text adventure from within itself.
Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?
Re: LambdaMOO takes a new direction (1992)
#10Earlier quoted context omitted.
Wow, I had no idea LambdaMOO was capable of that. I knew that MUSH/MOO like systems were rich but not to that extent. It was essentially proto-Minecraft in a sense?
LambdaMOO is a fully programmable text-based virtual reality. Here's the LambdaMOO programmer's manual: https://hayseed.net/MOO/manuals/ProgrammersManual.html Webpage: https://www.moo.mud.org/ Other resources: https://github.com/johndoe771/lambda-moo-programming And for LambdaMOO itself telnet to lambda.moo.mud.org 8888.