The "move fast and break things" is just a web app version of previous sayings in other domains: - "A ship in harbor is safe but that's not what ships are made for." - "If I've made more shots than you, it's because I've _missed_ more shots than you." -- variations of this from Michael Jordan, Wayne Gretzky, other athletes - "All great writers got better by writing a lot of _bad_ sentences." - "If you want to learn h…
The Fallacy of Move Fast and Break Things
41–50 of 99 posts
Re: The Fallacy of Move Fast and Break Things
#42Lot of answers so far seem to have missed the points being made in the book the article references. If you have the ability to ship things fast - and so do regularly - you will find that your releases: - Have a small blast radius if there are bugs, because how much blast can you have in an hour's work versus a quarter's? - The tooling that you build to let you go fast will tell you that a blast is indeed happening ri…
I like everything except the small blast radius point here. You can do a lot of damage in a short period of time with computers.
Re: The Fallacy of Move Fast and Break Things
#43Lot of answers so far seem to have missed the points being made in the book the article references. If you have the ability to ship things fast - and so do regularly - you will find that your releases: - Have a small blast radius if there are bugs, because how much blast can you have in an hour's work versus a quarter's? - The tooling that you build to let you go fast will tell you that a blast is indeed happening ri…
Re: The Fallacy of Move Fast and Break Things
#44The "move fast and break things" is just a web app version of previous sayings in other domains: - "A ship in harbor is safe but that's not what ships are made for." - "If I've made more shots than you, it's because I've _missed_ more shots than you." -- variations of this from Michael Jordan, Wayne Gretzky, other athletes - "All great writers got better by writing a lot of _bad_ sentences." - "If you want to learn h…
My favorite is by Samuel Beckett: > Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
Re: The Fallacy of Move Fast and Break Things
#45Earlier quoted context omitted.
`sudo rm -rf /` is a very big thing to do in a very small amount of code, sure. I'd adovocate thinking about probabilities then: If you have a shorter period of time to produce a smaller change, are you more or less likely to have a smaller blast radius than if you have a longer period of time to produce a much larger change? There are no absolutes, but we're talking about risk here, and risk is about impact and _lik…
I’d say that change duration is irrelevant to blast radius, because bug impact is independent of code size. Having said that - a smaller piece of code is easier to understand, so there is more potential to notice problems. However that depends on whether you do that diligence. And the dangerously false belief that the blast radius is going to be smaller because of change size rather than understanding works against y…
Re: The Fallacy of Move Fast and Break Things
#46The "move fast and break things" is just a web app version of previous sayings in other domains: - "A ship in harbor is safe but that's not what ships are made for." - "If I've made more shots than you, it's because I've _missed_ more shots than you." -- variations of this from Michael Jordan, Wayne Gretzky, other athletes - "All great writers got better by writing a lot of _bad_ sentences." - "If you want to learn h…
MFaBT is a great strategy for design prototyping, not engineering. In engineering, you have 18-24 months to get a product out the door: there are no prototypes. In design thinking, the timelines are different, and you expect the first 20 versions not to work.
Re: The Fallacy of Move Fast and Break Things
#47"Move fast and break things"--said no carpenter, ever. Imagine if doctors, engineers, plumbers, electricians, and all the other real world folks we depend on decided this was a good way to operate. Would you drive across a bridge knowing that was the motto of the people who designed and built it?
Re: The Fallacy of Move Fast and Break Things
#48"Move fast and break things"--said no carpenter, ever. Imagine if doctors, engineers, plumbers, electricians, and all the other real world folks we depend on decided this was a good way to operate. Would you drive across a bridge knowing that was the motto of the people who designed and built it?
Worst analogy ever. If we had GIT for woodworking you would see productivity skyrocket. But you can't restore wood like that. You can't restore pipes, wires, structures like that.
Code.. you can. So get out of here with your analogy. I can move at a very fast paced coding new ideas at times, or implementing random stuff knowing I will probably break stuff. But you know what? I can fix that afterwards. It doesn't matter that I broke something to get something else to work.
Re: The Fallacy of Move Fast and Break Things
#49"Move fast and break things"--said no carpenter, ever. Imagine if doctors, engineers, plumbers, electricians, and all the other real world folks we depend on decided this was a good way to operate. Would you drive across a bridge knowing that was the motto of the people who designed and built it?
Re: The Fallacy of Move Fast and Break Things
#50The "move fast and break things" is just a web app version of previous sayings in other domains: - "A ship in harbor is safe but that's not what ships are made for." - "If I've made more shots than you, it's because I've _missed_ more shots than you." -- variations of this from Michael Jordan, Wayne Gretzky, other athletes - "All great writers got better by writing a lot of _bad_ sentences." - "If you want to learn h…