Show HN: FSPT, mesh based ray/path tracing in WebGL2
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Re: Show HN: FSPT, mesh based ray/path tracing in WebGL2
#2Note: This only works on desktop GPUs, both integrated and discrete.
I thought I'd share a hobby project that abuses the current features of WebGL2 to do progressive rendering. Once webgpu starts shipping in most browsers, I'll probably rewrite nearly all of it.