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Ask HN: What projects are you working on now?

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Re: Ask HN: What projects are you working on now?

#121
A live radio station about dev tools! (Live on Thursday, March 26th)

https://wapi.fm/

"Getting a bit RESTless in your apartment? To help fight the boredom, ReadMe is launching WAPI—an ephemeral live radio station that will air for only 24 hours. Tune in to talk about building developer experiences people love. We'll have a live chat, dozens of awesome guests joining us and a few surprises!"

Re: Ask HN: What projects are you working on now?

#122
Reverse image search for dirty XTC: https://play.google.com/store/apps/details?id=be.harmreducti...

Custom Android tablet with speech to text: getting my deaf grandmother out of social isolation.

Converting an old school moped to an electric high performance version: On hold due to COVID-19 ...

Re: Ask HN: What projects are you working on now?

#123
Log storage and search system for structured logging data in Rust.

i.e a database optimised for logs and log-like data and nothing else.

Existing solutions are too inefficient for the use case of logs (TB+/day), suffer under high field cardinality, are based on costly and unnecessary full-text-search systems that aren't well optimised for logs data or just plain and simply can't handle structured data and degrade to simply storing lines.

Design goals are super efficient/fast, extremely fast distributed regex matching backed by trigram bitmap indices, columnar storage for compression and cardinality reasons.

I have a prototype of the indexer and lowest levels of the query engine and regex syntax to trigram query optimiser. Will be adding the ingress and query frontends hopefully have something to show soon.

I don't know if I am going to go OSS or not but definitely designed to be run on-premise though I could easily run it as a multi-tenant service if people are interested.

I founded my own startup in the past and have been putting off actually doing a real side-project for the last couple of years but could never get away from the itch so this is going to be my swing I think.

If this is something you find interesting hit me up, or if you are just frustrated with ELK for some reason or another let me know what you think sucks and I'll try build something that sucks less at that.

Re: Ask HN: What projects are you working on now?

#124
A turn based multiplayer game, like a simpler (and shorter) Risk. Based off kdice, which was based off dicewars.

I made it to learn Elm and fell in love with the language. Lots of lessons learned, not only on the code side but also in terms of process, getting feedback, product design and such.

https://qdice.wtf

https://github.com/gipsy-king/qdice

Re: Ask HN: What projects are you working on now?

#126
A city street generator. It's a long project because it's maybe too ambitious. I'm struggling to spread "lots" alongside street while considering road intersections. I'm not using L-systems or other things.

I've already written a generator that makes 2D blueprints of buildings, with thick walls, openings, etc. Going 3D might be a little tricky but it should be fine.

When this will be finished I'll move on writing a good enough character controller with bullet-physics. I'm worried because I decided to use opengl since I have found no good alternative to ogre3D (I'm radically against bloated engines like unreal and unity, I need something very light and thin that does only one specialized thing, in this case 3D rendering), but since low-poly is trending it will be just as good, and this will probably allow me to have larger scenes.

Re: Ask HN: What projects are you working on now?

#128
The quarantine did not change much for me. I am still mostly working on EasyClangCompelete [1] - an easy to use (at least that's the goal) auto-compeltion of c++ code in Sublime Text. The goal is to make it work out of the box for as many systems as possible. I've been working on it for a couple of years now.

Otherwise, I did find out that now I have the time to learn some things I wanted to for a long time (like OpenGL) or play guitar again, so that takes the remaining time.

[1] - https://github.com/niosus/EasyClangComplete

Re: Ask HN: What projects are you working on now?

#130
I'm making a new tool for writers. With it, you'll be able to write your essays on "layers"

The problem? Tweets are easier to read than long-form essays, as they require less time commitment. If the content is not good on a long-form article, you'll find out way too late. With this tool I'm developing:

Layer 1 is the shortest version of your essay, the 1 min read — like a tweet. The idea boiled down to the shortest version

Layer 2 is the same text from layer 1, but with extras added here and there. What's already read by you is in black ink. What's new is in blue ink. This is the 2 min read version

Layer 3 shows everything from Layer 1 and 2 in black ink, but what's new is now in blue ink. and you keep doing that until you get to the full version.

I can post some screenshots here of my mockups, as I'm a designer. PM me if you find this intriguing!

——

Edit: Since people are showing interest, here's how I see it happening — https://invis.io/GQWINO2YKU2#/410298082_1_Min_Verison

The first thing that you see is the first layer (1 min version). Go right for 3 and 5 min version!

——

Edit 2: since I'm seeing the upvotes and the emails, I quickly made this sign-up form for the people who want to be updated when the product is done: https://layered-ink.webflow.io/

I would put up the https://layered.ink link but the domain hasn't been propagated yet.

@Admins — please do let me know if this is not permitted so I can take it down. Apologies if so.

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