I so desperately want to like adventure games. I love the visual styles, I love the storytelling opportunities, but the idea of being defeated by an opaque puzzle infuriates me.
The Walking Dead telltale games are worth checking out. Almost all narrative
Why Adventure Games Suck (1989)
101–108 of 108 posts
Re: Why Adventure Games Suck (1989)
#102Sierra adventure games were my favorite single-player games from my childhood. I understand why a lot of people don't like them, e.g. many of the puzzles have nonsensical solutions, it's possible to get stuck because you didn't get an item in an area that you can't return to, etc. And the games haven't really aged well. But for the time they were my favorite.
Re: Why Adventure Games Suck (1989)
#103YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY. > enter building
YOU SEE A LARGE SNAKE EMERGING OUT OF THE STREAM.
Re: Why Adventure Games Suck (1989)
#104Earlier quoted context omitted.
Which is funny, because that would not have been true at the time. Shakespeare was pop culture.
In addition, my understanding is that while Shakespeare was well regarded during his life, he wasn't particularly held in much higher regard than many of his contemporaries. The excessive elevation of Shakespeare (Bardolatry) seems to have been a process that occurred over decades and centuries. It's gotten to the point where it's hard to have a unbiased opinion. People aren't given a copy of King Lear and Tamburlain…
Re: Why Adventure Games Suck (1989)
#105One word: Danganronpa.
Re: Why Adventure Games Suck (1989)
#106Earlier quoted context omitted.
Interesting thing about life in the 90s without internet is that we were able to consume something without being part of any larger culture around it. I loved and played a lot of adventure games. All LucasArts' and a few others. I never even heard of this cultural trace of adventure gamers thinking of themselves as more clever and looking down to action games players. For me it just something easier to play because i…
That isolation really contributed to a sense of wonder & discovery for me. The growth of game guides and later the internet pulled back the curtain, so to speak. Not all bad of course. The dev console in Oblivion both broke me of my video game habits & got me interested in programming.
Re: Why Adventure Games Suck (1989)
#107Earlier quoted context omitted.
Which is funny, because that would not have been true at the time. Shakespeare was pop culture.
Some big literature classics in Brazil (I suspect other places too, Dickens maybe?) were published as weekly columns on newspapers. Kind of the soap opera of the times. Now they are treated as high brow art, with the good and bad parts of this stereotype (e.g. sophisticated/boring).
A Canticle for Libowitz was published as three short stories. Lots of Asimov was the same.
Re: Why Adventure Games Suck (1989)
#108Earlier quoted context omitted.
Same. My reasons: 1. I understand software better and can see that my in-game actions are mostly changing variables, or values in a database. 2. Games are 'balanced' and therefore limit the upside for a potential great strategy I might come up with. 3. Nothing new under the sun: How many more pseudo-scifi research trees or weapon mechanisms or unit capabilities am I supposed to learn in my lifetime? 4. They don't mak…
> 2. Games are 'balanced' and therefore limit the upside for a potential great strategy I might come up with. Wouldn't a 'balanced' game make the impact of strategy even greater? Many of the most strategic games in the world like chess or go are balanced. > 4. Less need to prove myself in competition with my peers through games and play (which is aparently a fundamental thing for children) It's never been easier to f…