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Outbreak – playable simulations of a disease outbreak

meltingasphalt.com

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Re: Outbreak – playable simulations of a disease outbreak

#31

Bullfrog's classic game "Theme Hospital" had really great emergent vomit cascades. https://www.youtube.com/watch?v=Y69QTjTvp1w

Two Point Hospital does fantastically as a spiritual successor to Theme Hospital. https://www.youtube.com/watch?v=jmlaOYMU8qA

Re: Outbreak – playable simulations of a disease outbreak

#32

Bullfrog's classic game "Theme Hospital" had really great emergent vomit cascades. https://www.youtube.com/watch?v=Y69QTjTvp1w

Two Point Hospital does fantastically as a spiritual successor to Theme Hospital. https://www.youtube.com/watch?v=jmlaOYMU8qA

Cool, thank you! I'll check in and check it out. (Installing it now!) Does it have a "Bloaty Head" treatment? ;)

https://www.youtube.com/watch?v=Le_znuXcP2M

I played a LOT of Theme Hospital when working on The Sims 1, and aspired to make the Sims editing tools as easy to use and "clicky" as Theme Hospital was. That and some of Peter Molyneux's older games like Dungeon Keeper, with architectural editing and a lot of independent characters running around at the same time, had a lot of influence on The Sims.

Re: Outbreak – playable simulations of a disease outbreak

#33
post #7

How can I model the type of interaction between people. For example :is school a stronger vector of propagation than workplace ? I ask because everybody in my country talks about what to stop (restaurants, culture,...) but never explain why working is considered less of a problem... (I have my little idea but well, ain't sure)

Tell a child to stop touching things and see how many things they touch, where they put their fingers, how many times they pick their nose etc and then you'll know.

It'll only take a few minutes.

Re: Outbreak – playable simulations of a disease outbreak

#35
Super fun: In the full model { 5%, 3%, 5, 3, 0.25, 5, 14 } led to a walking sprawl of disease in a healthy population that lasted a long time, turning down the incubation days by 2 made it slower. The rate of new infections eventually eventually tapered off because the virus encountered its own sprawl like a growing structure in Go. Seems like a STD.

Re: Outbreak – playable simulations of a disease outbreak

#36
post #6

Remember pandemic2 flash game? It was almost impossible to kill all humans without starting the infection from Madagascar. If you started from somewhere else Madagascar always had time to close the borders. Lo and behold: Madagascar is one of the few countries without infections in Global Cases tracker. https://gisanddata.maps.arcgis.com/apps/opsdashboard/index.h...

The other takeaway from that game was that stealth symptoms with low fatality does the best out of any pandemic.

Re: Outbreak – playable simulations of a disease outbreak

#37
post #6

Remember pandemic2 flash game? It was almost impossible to kill all humans without starting the infection from Madagascar. If you started from somewhere else Madagascar always had time to close the borders. Lo and behold: Madagascar is one of the few countries without infections in Global Cases tracker. https://gisanddata.maps.arcgis.com/apps/opsdashboard/index.h...

We're also getting another classic part of any Pandemic play through cruise ships forever circling the ocean looking for a place to dock.

https://www.cnn.com/travel/article/cruise-transatlantic-coro...

Re: Outbreak – playable simulations of a disease outbreak

#40

One of the first downloadable objects for The Sims 1 was a pet guinea pig, which literally had a downloadable computer virus. If you neglected to feed and care for your guinea pig properly, it would bite you and give you a deadly contagious virus, which you could spread to other Sims by not following proper hygiene and getting enough rest, and even die from. Kids who downloaded the binary Sims object from the interne…

A powerful boss in World of Warcraft could afflict the player with a plague called "Corrupted Blood", which rapidly drained your HP and could spread to nearby allies. The negative status effect was supposed to apply only in its zone of origin, but due to the way it was implemented, a player accidentally spread it outside its containment zone by dismissing and then re-summoning a pet with the effect, allowing it to spread. All hell broke loose on Azeroth, as entire cities would be contaminated with Corrupted Blood, and were subsequently abandoned or avoided by the remaining healthy players. Some players with healer-class characters would heal their allies and random strangers until the affliction passed. Others deliberately spread the affliction as a form of griefing. It was bananas, and epidemiologists used it as a model for possible human behavior in a real-life plague.

See: https://en.wikipedia.org/wiki/Corrupted_Blood_incident

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