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Outbreak – playable simulations of a disease outbreak

meltingasphalt.com

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Re: Outbreak – playable simulations of a disease outbreak

#2
Anybody know an open source version of something like Plague Inc: Evolved ? I sure as hell am not playing computer games now. I'm going to get my crisis preparedness up properly and try to help my community. But it would be an interesting thing to have for the quarantine phase...

Re: Outbreak – playable simulations of a disease outbreak

#3
post #2

Anybody know an open source version of something like Plague Inc: Evolved ? I sure as hell am not playing computer games now. I'm going to get my crisis preparedness up properly and try to help my community. But it would be an interesting thing to have for the quarantine phase...

I'm a fan of Plague Inc on iOS and have unlocked all the pathogens...what's the difference between Plague Inc and Plague Inc Evolved?

Is the latter worth buying and playing?

Also: if there's a design doc out there for Plague Inc or a similar game, I'd love to see it.

Re: Outbreak – playable simulations of a disease outbreak

#5
post #2

Anybody know an open source version of something like Plague Inc: Evolved ? I sure as hell am not playing computer games now. I'm going to get my crisis preparedness up properly and try to help my community. But it would be an interesting thing to have for the quarantine phase...

I'm a fan of Plague Inc on iOS and have unlocked all the pathogens...what's the difference between Plague Inc and Plague Inc Evolved? Is the latter worth buying and playing? Also: if there's a design doc out there for Plague Inc or a similar game, I'd love to see it.

Cool. I covered all the pathogens too, though I think I had quite a few genes left to unlock.

I've never played the original Plague Inc, so I can't tell you the difference from experience, but according to Wikipedia (https://en.wikipedia.org/wiki/Plague_Inc:_Evolved , isn't it amazing that it has its own Wikipedia page?):

The core game of Plague Inc: Evolved is the same as Plague Inc. - the player controls a plague which has infected patient zero. The player must infect and kill the whole world population by evolving the plague and adapting to various environments. However, there is a time pressure to complete the game before humans, the opponent, develop a cure for the plague. [...] It also includes all of the expansion packs from the original Plague Inc. game

Great game concept, though still with some untapped potential in my opinion. I keep getting inspired to replay it by the news right now, but we really have much, much more urgent things to attend to. Prepare, and help out, but stay safe!

Re: Outbreak – playable simulations of a disease outbreak

#6
Remember pandemic2 flash game?

It was almost impossible to kill all humans without starting the infection from Madagascar. If you started from somewhere else Madagascar always had time to close the borders.

Lo and behold: Madagascar is one of the few countries without infections in Global Cases tracker. https://gisanddata.maps.arcgis.com/apps/opsdashboard/index.h...

Re: Outbreak – playable simulations of a disease outbreak

#7
How can I model the type of interaction between people. For example :is school a stronger vector of propagation than workplace ?

I ask because everybody in my country talks about what to stop (restaurants, culture,...) but never explain why working is considered less of a problem... (I have my little idea but well, ain't sure)

Re: Outbreak – playable simulations of a disease outbreak

#8
post #4

Heh I published something very similar this morning. Looks like everyone has the same idea https://reactfordataviz.com/articles/corona-simulation/

Interesting simulation but very slow at showing any effect. After 3500+ iterations (several minutes) there were still only 5 deaths in the first simulator (without distancing), all in the first iterations. I suggest to find a way to make it clear when it's done or speed it up to get to the point in one minute max.

Re: Outbreak – playable simulations of a disease outbreak

#9
post #7

How can I model the type of interaction between people. For example :is school a stronger vector of propagation than workplace ? I ask because everybody in my country talks about what to stop (restaurants, culture,...) but never explain why working is considered less of a problem... (I have my little idea but well, ain't sure)

when economy shuts down, more people die of malnutrition than of the virus.

Re: Outbreak – playable simulations of a disease outbreak

#10
post #7

How can I model the type of interaction between people. For example :is school a stronger vector of propagation than workplace ? I ask because everybody in my country talks about what to stop (restaurants, culture,...) but never explain why working is considered less of a problem... (I have my little idea but well, ain't sure)

School is a bigger issues because children are usually are much closer together, are in the same room with far more people, and have far more interaction that adults at a typical job.
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