Outbreak – playable simulations of a disease outbreak
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Outbreak – playable simulations of a disease outbreak
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Re: Outbreak – playable simulations of a disease outbreak
#2Re: Outbreak – playable simulations of a disease outbreak
#3Anybody know an open source version of something like Plague Inc: Evolved ? I sure as hell am not playing computer games now. I'm going to get my crisis preparedness up properly and try to help my community. But it would be an interesting thing to have for the quarantine phase...
Is the latter worth buying and playing?
Also: if there's a design doc out there for Plague Inc or a similar game, I'd love to see it.
Re: Outbreak – playable simulations of a disease outbreak
#4Re: Outbreak – playable simulations of a disease outbreak
#5Anybody know an open source version of something like Plague Inc: Evolved ? I sure as hell am not playing computer games now. I'm going to get my crisis preparedness up properly and try to help my community. But it would be an interesting thing to have for the quarantine phase...
I'm a fan of Plague Inc on iOS and have unlocked all the pathogens...what's the difference between Plague Inc and Plague Inc Evolved? Is the latter worth buying and playing? Also: if there's a design doc out there for Plague Inc or a similar game, I'd love to see it.
I've never played the original Plague Inc, so I can't tell you the difference from experience, but according to Wikipedia (https://en.wikipedia.org/wiki/Plague_Inc:_Evolved , isn't it amazing that it has its own Wikipedia page?):
The core game of Plague Inc: Evolved is the same as Plague Inc. - the player controls a plague which has infected patient zero. The player must infect and kill the whole world population by evolving the plague and adapting to various environments. However, there is a time pressure to complete the game before humans, the opponent, develop a cure for the plague. [...] It also includes all of the expansion packs from the original Plague Inc. game
Great game concept, though still with some untapped potential in my opinion. I keep getting inspired to replay it by the news right now, but we really have much, much more urgent things to attend to. Prepare, and help out, but stay safe!
Re: Outbreak – playable simulations of a disease outbreak
#6It was almost impossible to kill all humans without starting the infection from Madagascar. If you started from somewhere else Madagascar always had time to close the borders.
Lo and behold: Madagascar is one of the few countries without infections in Global Cases tracker. https://gisanddata.maps.arcgis.com/apps/opsdashboard/index.h...
Re: Outbreak – playable simulations of a disease outbreak
#7I ask because everybody in my country talks about what to stop (restaurants, culture,...) but never explain why working is considered less of a problem... (I have my little idea but well, ain't sure)
Re: Outbreak – playable simulations of a disease outbreak
#8Heh I published something very similar this morning. Looks like everyone has the same idea https://reactfordataviz.com/articles/corona-simulation/
Re: Outbreak – playable simulations of a disease outbreak
#9How can I model the type of interaction between people. For example :is school a stronger vector of propagation than workplace ? I ask because everybody in my country talks about what to stop (restaurants, culture,...) but never explain why working is considered less of a problem... (I have my little idea but well, ain't sure)
Re: Outbreak – playable simulations of a disease outbreak
#10How can I model the type of interaction between people. For example :is school a stronger vector of propagation than workplace ? I ask because everybody in my country talks about what to stop (restaurants, culture,...) but never explain why working is considered less of a problem... (I have my little idea but well, ain't sure)