Earlier quoted context omitted.
That's fair, perhaps conditions haven't been substantially worse than in previous console generations. But it sounds like there's something driving the push towards unionizing/organizing, whatever it is. And it sounds like the general public is more aware it being a brutal industry.
Despite the popular belief, game developers are pretty well paid. Not every indie or QA contractor, of course, but it's a rich industry with 6 figure salaries and profit sharing/royalty bonuses in successful studios. So, of course, any union would love to represent game developers for a share of their income. Likewise, you don't often hear of, say, restaurant workers needing union representation because they do not m…
You're talking about the large, collaborationist unions we know in the US - e.g. those in the AFL-CIO - where "the union" is an external entity to "the unionizing workers"; and often with the bureaucratic motivations you describe. I specifically mentioned that's not the kind of unionization I advise.
Also, payment is just one of many issues in a workplace. The basic need for a union is that the company's owners have the mechanisms for thinking, discussing, deciding acting collectively and concertedly, but its employees do not. That's what a union should be.
On that basis, employees may want to tackle issues like:
* Treatment by managers/management * Workplace culture * Physical working conditions * Workforce size vs. "squeezing" of existing employees * Advancement opportunities within the company/organization * Professional standards
and so on.
Finally, remember that a gaming development house has a lot of employees other than developers per se: QA, art, production, administrative etc.
> Nowadays people mostly crunch ... or because they are paid OT.
If people make a good salary, they don't work overtime because they don't need to. There must be some kind of psychological pressure in that direction. Overwork should be avoided.
- who have joint interests and may wish to discuss things, take decisions, and act collect