Earlier quoted context omitted.
I don't know how you'd replace decades worth of strike warchest funding and long-term relationships with legislators.
I wonder if the unions would be friendly to a kind of affiliate relationship, and/or paying dues into a kind of program like the deposit insurance that banks pay to FDIC, but for strike insurance or something?
Glitch employees vote to form union, joining CWA
81–90 of 175 posts
Re: Glitch employees vote to form union, joining CWA
#82Earlier quoted context omitted.
Is this one of the angles that unions use to sell themselves to companies? They can help by providing a well of valuable resources to draw on in an as-needed basis. When both hiring and firing would be an easier proposition, I could see more activity occurring as a result. These people would have experience at different companies and could provide their knowledge like many say is the benefit of people rotating jobs a…
> Is this one of the angles that unions use to sell themselves to companies? Unions don't sell themselves to companies in the first place.
Re: Glitch employees vote to form union, joining CWA
#83My highlights: > 90% of the workers indicated their support for joining CWA and authorized CWA to be their bargaining representative > about half of whom work in the New York City headquarters and half of whom work remotely throughout the country > Employees at major American tech and game companies have grown increasingly active and outspoken about workplace issues, including sexual assault and harassment, ageism, u…
Game studios especially need this. I'm a conservative in most other labor-related things (liberal on social issues), but holy shit the devs are abused by the game studios.
Unionization is not going to fix the management training problem.
Re: Glitch employees vote to form union, joining CWA
#84Earlier quoted context omitted.
Game studios especially need this. I'm a conservative in most other labor-related things (liberal on social issues), but holy shit the devs are abused by the game studios.
Completely disagree. They aren't miners working in horrible conditions where that's the only job in town. Game developers are highly talented, skilled individuals. There is a high demand for such people outside the game industry they choose to stay there. I'm a developer in the finance industry. Worked in a few other sectors too. If games industry is harsh, jump ship. Abused? Get real, the working populations outside…
There are more potential employees than potential employers, and most companies will survive understaffed longer than US laborers will survive unemployed. Inherently, the negotiations favor the employer. The more output the employer has stolen from its workers, the more of an advantage it will have. Unionizing and collective bargaining balances those scales.
Re: Glitch employees vote to form union, joining CWA
#85I wonder why they need a union. Is something currently not working in their favor?
Throwaway account because duh. Note that I am not a current Glitch employee, but am well-connected to Glitch née Fog Creek. Management was basically incredibly incompetent, for a long time, and were so unfair to employees at the company that they felt this was the only option. There is a Tweet stream a couple months ago from someone who left the company who highlighted the amazing degree to which they were unfairly r…
"Management was basically incredibly incompetent, for a long time, and were so unfair to employees at the company that they felt this was the only option"
Why not just quit and get a new role? I don't really understand how being unionized under terrible management is desirable.
Re: Glitch employees vote to form union, joining CWA
#86Earlier quoted context omitted.
Game studios especially need this. I'm a conservative in most other labor-related things (liberal on social issues), but holy shit the devs are abused by the game studios.
Former game developer here. Game studios don't need unions, they need better management. Basically, an 18-year-old QA tester gets promoted to lead QA then associate producer then assistant producer and then producer. The producer manages by industry lore. And industry lore is terrible. Unionization is not going to fix the management training problem.
Re: Glitch employees vote to form union, joining CWA
#87Earlier quoted context omitted.
I appreciate your opinion in your comments on this post. All of them read to me as balanced and nuanced. Regarding 2, is there any reason the union achievements must apply to non-union workers as well?
You then give encouragement to employers to hire non-union workers or exclude union workers if they don't have to have the same rights/wages. It seems a bit of an own goal for a union to give more incentives for employers to fight them
* Unions putting a lid on actual rank-and-file demands and initiatives.
* No or rare collective action.
* No solidarity action with non-unionized workers, workers from oppressed social groups etc.
* Political support by unions for the regime in general and for dominant factions within government in particular.
* Employers acting in concert with union by dues checkoff and requiring new hires to join (or go through the union to be employed).
* Legislation enshrining this arrangement, or preventing legal action against it.
... which explains why I didn't mention this consideration.
Re: Glitch employees vote to form union, joining CWA
#88Earlier quoted context omitted.
Game studios especially need this. I'm a conservative in most other labor-related things (liberal on social issues), but holy shit the devs are abused by the game studios.
Completely disagree. They aren't miners working in horrible conditions where that's the only job in town. Game developers are highly talented, skilled individuals. There is a high demand for such people outside the game industry they choose to stay there. I'm a developer in the finance industry. Worked in a few other sectors too. If games industry is harsh, jump ship. Abused? Get real, the working populations outside…
If the industry you work in sucks, jump ship? That's not exactly great advice when you've spent decades honing your craft in a certain industry. Even if someone did genuinely want to switch, game development skills aren't necessarily easily transferable to other kinds of development, even if it helps.
That advice makes sense if a company you works for sucks, but if an entire industry is broken, you can't just tell people to suck it up and find a new industry.
Re: Glitch employees vote to form union, joining CWA
#89Earlier quoted context omitted.
Completely disagree. They aren't miners working in horrible conditions where that's the only job in town. Game developers are highly talented, skilled individuals. There is a high demand for such people outside the game industry they choose to stay there. I'm a developer in the finance industry. Worked in a few other sectors too. If games industry is harsh, jump ship. Abused? Get real, the working populations outside…
Unions don't require graded pay scales. You don't have to be a miner to be systemically taken advantage of. If one employer offers an unfair employment contract, you can try another company. If every employer offers an unfair employment contract, you don't have the option of another company. I can name a few clauses that favor only the company that are present at every software employment contract in almost every sta…
Re: Glitch employees vote to form union, joining CWA
#90Earlier quoted context omitted.
I appreciate your opinion in your comments on this post. All of them read to me as balanced and nuanced. Regarding 2, is there any reason the union achievements must apply to non-union workers as well?
You then give encouragement to employers to hire non-union workers or exclude union workers if they don't have to have the same rights/wages. It seems a bit of an own goal for a union to give more incentives for employers to fight them