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Glitch employees vote to form union, joining CWA

cwa-union.org

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Re: Glitch employees vote to form union, joining CWA

#31

Earlier quoted context omitted.

There's an enormous amount of infrastructure behind the big ones. They save up enough money to pay wages during strikes, they lobby heavily on the state and federal level, etc.

Sounds like a non-profit startup problem to build out tooling to rapidly form, run, and govern unions.

I don't know how you'd replace decades worth of strike warchest funding and long-term relationships with legislators.

Re: Glitch employees vote to form union, joining CWA

#32
post #6
post #2

I wonder why they need a union. Is something currently not working in their favor?

I can't tell if there's a trace of sarcasm in the comment, so for the avoidance of doubt, I'll link to a pretty good lay read on issues in the game industry. https://time.com/5603329/e3-video-game-creators-union/

You're probably confusing Glitch (the company that used to be Fog Creek) with Glitch (the video game that led to the creation of Slack). Different company, different industry.

Re: Glitch employees vote to form union, joining CWA

#33
post #6
post #2

I wonder why they need a union. Is something currently not working in their favor?

I can't tell if there's a trace of sarcasm in the comment, so for the avoidance of doubt, I'll link to a pretty good lay read on issues in the game industry. https://time.com/5603329/e3-video-game-creators-union/

The game industry treats people horribly and there is obvious collusion to keep wages suppressed I would expect attempts to form unions there.

I'm still however not sold on the idea that tech in general needs unions, but am open to the idea that it may be a variable need company to company for certain groups of people.

Just don't make me have to join one, because I am fairly convinced it's not in my best personal interest and same for a lot of other tech workers like me.

Re: Glitch employees vote to form union, joining CWA

#34
post #18
post #6

Earlier quoted context omitted.

I can't tell if there's a trace of sarcasm in the comment, so for the avoidance of doubt, I'll link to a pretty good lay read on issues in the game industry. https://time.com/5603329/e3-video-game-creators-union/

As a side note on the gaming industry: That industry seems notoriously bad so I wonder why people keep joining it. It also seems competitive to get in. So, to me, it seems like people know what they're getting themselves into before joining.

People want to work on computer games for non financial reasons so they'll take lower pay and accept worse conditions. Similar examples are the film or music industries.

Re: Glitch employees vote to form union, joining CWA

#35

Earlier quoted context omitted.

Sounds like a non-profit startup problem to build out tooling to rapidly form, run, and govern unions.

I don't know how you'd replace decades worth of strike warchest funding and long-term relationships with legislators.

You'd presumably be making a trade off for a more efficient/responsive/differently-cultured union. This may be worth it if there is otherwise a large mismatch between who the union currently serves and you. (Or a conflict of interest; are you putting out of business one of the union's large employers?)

Re: Glitch employees vote to form union, joining CWA

#36
post #22

Interesting development. Glitch used to be Fog Creek, where Joel Spolsky talked of treating developers well (latest hardware, private offices etc) and paying them well. I wonder if the culture has changed and that's why the developers felt the need to create a union. [ https://www.joelonsoftware.com/2006/09/07/a-field-guide-to-d... ]

[deleted]

Re: Glitch employees vote to form union, joining CWA

#37
post #29

Earlier quoted context omitted.

Throwaway account because duh. Note that I am not a current Glitch employee, but am well-connected to Glitch née Fog Creek. Management was basically incredibly incompetent, for a long time, and were so unfair to employees at the company that they felt this was the only option. There is a Tweet stream a couple months ago from someone who left the company who highlighted the amazing degree to which they were unfairly r…

>Management was basically incredibly incompetent, for a long time seems to be a correlation - back then like 10 years ago HN had various FG blogposts/articles appear on the front page relatively frequently while in recent years i don't remember any.

I mean, I don't know what Glitch's story is, but it was really easy for us to get posts on the front page of HN back in 2010; I wrote Kiln blog posts in particular practically for this audience at times. I appreciate my personal blog's not the same cachet, but it's definitely a lot harder to break that threshold these days.

That said, I have no idea if that's why Glitch has fewer articles or not. It could also be different culture; the FogBugz, Kiln, and Trello teams have all gone away. I don't think I even know anyone who works at Glitch these days. They may just emphasize blogging less.

Re: Glitch employees vote to form union, joining CWA

#38

Ignorant question. But how do union dues work? Is it a percentage of your paycheck or a fixes cost? Also I assume there’s a formation/founding cost. How does that work?

> But how do union dues work?

It depends, some unions have it as a percentage of salary, others have a set rate per position (all juniors pay X, all mids pay Y, etc.), and yet other have a single fixed amount for all members.

Re: Glitch employees vote to form union, joining CWA

#39
post #6
post #2

I wonder why they need a union. Is something currently not working in their favor?

I can't tell if there's a trace of sarcasm in the comment, so for the avoidance of doubt, I'll link to a pretty good lay read on issues in the game industry. https://time.com/5603329/e3-video-game-creators-union/

In addition to this article, a very good video discussing unions in the game industry that includes an interview with Game Workers Unite and testimonials from people working in the industry.

https://www.youtube.com/watch?v=2TSB5YQqDiY

Re: Glitch employees vote to form union, joining CWA

#40
post #18
post #6

Earlier quoted context omitted.

I can't tell if there's a trace of sarcasm in the comment, so for the avoidance of doubt, I'll link to a pretty good lay read on issues in the game industry. https://time.com/5603329/e3-video-game-creators-union/

As a side note on the gaming industry: That industry seems notoriously bad so I wonder why people keep joining it. It also seems competitive to get in. So, to me, it seems like people know what they're getting themselves into before joining.

Game development is exceptionally fun and engaging as far as software goes, so the supply/demand ratio is much more skewed. I would agree people are likely aware of the worse working conditions and pay etc, but are just passionate about it enough to do it anyway. I was an amateur game developer that always imagined a career in game dev but after learning about the economics of it went with more general commercial software as a career, but I still envy game devs for the work they get to do and their overall satisfaction with that work.

--EDIT: It's also worth noting that if you are on the digital content side of game dev like modeling and mapping there's not a ton of alternative options for practicing those skillsets professionally, unlike programming.

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