Hell yes, I use it daily. I'm in AAA gamedev and the codebase I deal with goes back 20+ years. The last 10 years are readily accessible in Perforce and the rest can be found in another version control system. I am forever grateful to past engineers for outlining WHY they made their changes, and not WHAT the changes were per se. With thousands of engineers that have come and gone, this is incredibly useful information…
I'm curious what parts you work on (engine/tooling?). I've always had the impression that games usually have more throwaway code than other types of applications.