Working in VR allows you to travel with an infinite number of monitors, of any size you prefer. For example here is what it's like to work in a Linux VR Desktop on the HTC Vive: https://www.youtube.com/watch?v=FWLuwG91HnI The problem is that plug-in headsets like the Vive are not very portable. The next evolution of something like this is to put the Linux VR Desktop on a standalone headset. If anyone is interested in…
Travelling with 24” Monitors
151–160 of 350 posts
Re: Travelling with 24” Monitors
#152I would have thought TSA would "x-ray" (or whatever it is they do) through your bag and pull you off to the side for further investigation super quickly.
Nothing quite like partially disassembled, partially glued electronics to tick the box on a security checklist.
At Stansted, the kid carrying it got the third degree, eveything put though the explosives sniffer, and so forth. The security person afterwards told him it ticked all the boxes except one for a bomb. Would love to know what that one was! They did eventually allow it on the plane though, and got really good data from the flight.
On the return flight, security at Cologne didn't look twice - just went straight through the x-ray machine, didn't even get pulled aside. Must have been asleep on the job.
Re: Travelling with 24” Monitors
#153Working in VR allows you to travel with an infinite number of monitors, of any size you prefer. For example here is what it's like to work in a Linux VR Desktop on the HTC Vive: https://www.youtube.com/watch?v=FWLuwG91HnI The problem is that plug-in headsets like the Vive are not very portable. The next evolution of something like this is to put the Linux VR Desktop on a standalone headset. If anyone is interested in…
My eyes get taxed wearing my glasses while reading and I usually take them off to see my monitors. I feel like this solution would make my eyes very taxed.
Re: Travelling with 24” Monitors
#154Working in VR allows you to travel with an infinite number of monitors, of any size you prefer. For example here is what it's like to work in a Linux VR Desktop on the HTC Vive: https://www.youtube.com/watch?v=FWLuwG91HnI The problem is that plug-in headsets like the Vive are not very portable. The next evolution of something like this is to put the Linux VR Desktop on a standalone headset. If anyone is interested in…
Re: Travelling with 24” Monitors
#155Earlier quoted context omitted.
If you are doing web dev, it's literally a must. One screen to type code, one screen for the browser, and one screen for the browser webdev tools. Sometimes I wish I have a forth screen for the documentation.
Exactly, although I tend to find the third screen starts to push the limits of the convenience of having the real estate vs the inconvenience of having to turn my head too much. Sometimes I just set up my terminal windows to take up have the screen of my main (code) screen and alt+tab to it, and then just clicking on the IDE to bring it back on top. I go back and forth between using the 3rd and not depending on my mo…
I have 2 x 27" 1440x2560, and my laptop's hi-dpi screen as well. I found a landscape multi-monitor setup a bit much, but a portrait arrangement is fine. Doesn't feel like the amount of head turning required to use the side monitors is a problem. It's definitely most comfortable to look straight ahead while using the central monitor, but using the side ones isn't a big problem. They're good for more than just displaying documentation.
(Total width of my setup is about the same as 3 x portrait 27" displays, so it feels like I have a reasonable idea how much head turning would be required for a better setup. Unfortunately, my laptop can only drive 2 external displays.)
I've been using this setup for about 2 years now, and have no intention of going back. It's really great.
(Portrait 1200p or 1080p isn't as good! The screen isn't quite wide enough. A lot of stuff assumes you have 1280+ pixels horizontally.)
Re: Travelling with 24” Monitors
#156Working in VR allows you to travel with an infinite number of monitors, of any size you prefer. For example here is what it's like to work in a Linux VR Desktop on the HTC Vive: https://www.youtube.com/watch?v=FWLuwG91HnI The problem is that plug-in headsets like the Vive are not very portable. The next evolution of something like this is to put the Linux VR Desktop on a standalone headset. If anyone is interested in…
Realizing the damage caused to my neck by wearing heavy headphones over prolonged periods of time at my desk, I'm going to have to pass on this.
Re: Travelling with 24” Monitors
#157In mid-2001, notably before 9/11, I had to quickly move a 4U Sun Netra server from San Jose to Washington DC. I just carried it on. It was enormous - 4U and full length - and weighed a ton. No packaging, no box - just carrying a huge server down the aisle of the plane ...
Re: Travelling with 24” Monitors
#158Working in VR allows you to travel with an infinite number of monitors, of any size you prefer. For example here is what it's like to work in a Linux VR Desktop on the HTC Vive: https://www.youtube.com/watch?v=FWLuwG91HnI The problem is that plug-in headsets like the Vive are not very portable. The next evolution of something like this is to put the Linux VR Desktop on a standalone headset. If anyone is interested in…
In a generation or two when the headsets are lighter (can be worn for a day without leaving an impression on your face as the current headsets do) and higher resolution (can actually replace a multi-monitor setup in number of pixels), I strongly believe this is going to be a killer app that could easily dwarf the gaming market for VR headsets.
An interesting corollary of this is that now is probably a good time to start researching novel input devices, since there is an opportunity to create a completely new UI; if you can touchtype fluently then VR works fine, but if not, it's going to be challenging to use.
As an example, Facebook is working on direct neural input devices:
https://www.roadtovr.com/facebook-acquires-ctrl-labs-develop...
And I have had interesting conversations with neuroscientists about a bunch of intriguing ways that you could hook up an input device to the somatic nervous system. For most of these you'd need to learn a different set of "movements" than typing, so perhaps there's not an immediate win vs. just requiring users to learn to touchtype, but the benefits of being able to "type" characters in a UI without a keyboard are pretty clear.