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Monopoly was invented to demonstrate the evils of capitalism (2017)

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Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#171

Earlier quoted context omitted.

It is zero sum, because no intentional action can increase wealth. Only the gradual, chance-based progression of new money into the game. In contrast, if I take out a loan and build a successful business, my intentional actions (successful business) lead to greater money supply than if I had failed at business. Does that make sense, or am I missing something? I'll admit, the creation of new wealth/money is very myste…

>> my intentional actions (successful business) Yeah of course because you have full control of what happens to your business. Your competitors, big corporate monopolies, regulators, investors, fickle cultural trends, politics, timing, your wealthy friends or family members and your own health have no impact at all on your business' chance of success.

Running a business is an exercise in risk management. All of the things you mentioned are interesting challenges, but they're not insurmountable. While there are few guarantees in life, one sure fired way to lose to all those factors is to make them bigger than they are.

Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#172
post #111
post #43

Earlier quoted context omitted.

The monopoly game is not zero-sum. Money increases when you pass start, and cards drawn are on average a source of money. In fact, the money owned by players inflates as the game goes on.

While true, in almost any iterated trading game major disparities emerge — a point Monopoly makes well. In real life however, these disparities are only a problem if people leverage them against others.

> In real life however, these disparities are only a problem if people leverage them against others.

Isn't this nearly always the case though? Absent external constraints?

Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#173
post #159

Here is the crux of the article, beginning with the father of the inventor, Elizabeth Magie: "Travelling around America in the 1870s, George had witnessed persistent destitution amid growing wealth, and he believed it was largely the inequity of land ownership that bound these two forces – poverty and progress – together. So instead of following Twain by encouraging his fellow citizens to buy land, he called on the s…

I believe that there has always been land taxes here in the US. I'd love for the US to break up some of these huge overpowering companies today though.

US mostly has a Property Tax for state or local governments, which is different from a Land Value Tax. The property tax is levied based on the value of your property, which includes all improvements made to the property. A land value tax is specifically levied against the value of the land itself, and ignores the value of any buildings and improvements or the use value of the land you're on.

Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#174

Earlier quoted context omitted.

> That's not real wealth though. The houses and hotels are the actual capital improvements. That doesn't make Monopoly any more zero-sum. You're not generally limited by the supply of hotels. If I build a hotel where there were four houses before, the total capital stock has increased, not stayed constant.

Maybe not your point, but: > You're not generally limited by the supply of hotels A strong strategy in Monopoly is leveraging the fact that houses and hotels _are_ in limited supply. There are only 32 houses available and you can't build a hotel unless you have 4 houses on each property in a set. If you end up with 3 monopolies with 4 houses on each property the game is pretty much over because nobody else is able to…

Just to point out, if you're strangling the house supply with the result that nobody can build hotels, it is obviously true that nobody is being limited by the supply of hotels.

Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#175
Twenty years ago I made "Micropoly", a board game about Microsoft's monopoly. The company names on the properties are a bit dated by now!

https://web.archive.org/web/20001018211021/http://www.microp...

Here's the board:

https://web.archive.org/web/20010615183227/http://www.microp...

And this is the XML file that defined the board, properties, utilities, cards, etc, which were generated by a Perl script and some PostScript:

https://donhopkins.com/home/micropoly

    
        
        Go directly to Reinstall Windows.
        Do not pass Start,
        do not collect $200.
    

    
        
        
        
        
    
Micropoly

The Microsoft Monopoly Game

Micropoly is the Microsoft Monopoly Game! It's a parody of Microsoft that's fun to play, a free board game based the rules of Anti-Monopoly, and a political statement protected under the First Amendment.

This web site exists to freely distribute the full set of graphics and rules for Micropoly, in the "open source" spirit of the original folk game monopoly invented by an Atlantic City Quaker woman.

You are encouraged to download the graphics, print out copies of the game set for yourself and friends, and have fun playing Micropoly!

The Goals of the Micropoly Project:

To make a political statement about the effect of Microsoft's monopoly on the economy.

To raise awareness of the original folk game monopoly invented by Quakers and illegitimately patented and pirated by Parker Brothers.

To promote the alternative Anti-Monopoly rules, invented by Ralph Anspach in 1973, that teach why monopolies are bad.

To distribute the graphics and rules of Micropoly as a free "open source" game, true to the spirit of the Quaker who originally invented monopoly.

To develop a computerized version of monopoly, that can be customized with any local theme and artwork, and played over the Internet.

To imitate life imitating art imitating life imitating art, and so forth.

Micropoly synergistically illustrates several important points, by drawing parallels between the time of the Great Depression and the end of the Twentieth Century:

Monopolies are bad, and competition is good.

The original rules of monopoly require everyone to play as a monopolist. That's why companies like Microsoft and Parker Brothers like the lesson it teaches: being a monopolist is good, and in order to win you have to make the biggest monopoly. But the rules of Anti-Monopoly divide players into monopolists versus competitors, resulting in a dynamic, unpredictable, more interesting game. Competition has the same benefits in real life!

The "open source" philosophy has been around a long time before computers.

The Atlantic City Quaker woman who invented the original board game spread it around to her friends for free. She would invite people over to play, and they loved the game, so they made their own copies with crayons on oil cloth. This free folk game spread around the country and was played by many people, long before Parker Brothers knowingly decided pirated it. Today we have computer networks, desktop publishing, color printers, and the "open source" model of software development, so it is much easier to spread the free Micropoly game all over the world.

Big companies abuse the patent and legal systems to pirate and exploit other peoples original ideas.

Parker Brothers pirated monopoly from its original inventors, illegitimately patented an "open source" folk game, perpetrated an extremely successful propaganda campaign to convince the world that Monopoly(TM) was invented by Charles B Darrow, and aggressively drove other companies out of business with frivolous lawsuits.

They waged a nasty 10 year legal assault on Ralph Anspach, inventor of the "Anti-Monopoly" game, ruining his successful game company, even though his case finally made it to the Supreme Court and won!

As a result of his hard fought victory, the true story of Parker Brother's Billion Dollar Monopoly Swindle has been published for all to read, and it's safe to call a game "anything-opoly".

We are very grateful that he never gave up, and won in spite of Parker Brothers' dirty tricks. We thank him, because he made it possible for us to publish Micropoly, and generously offered to let us use his superior Anti-Monopoly rules, which so perfectly illustrate the point of Micropoly.

The similarities in the monopolistic behaviors of Parker Brothers and Microsoft should be obvious.

Openopoly

The software used to produce Micropoly will be freely distributed, as well as the Micropoly content, to serve as an example of how to make your own personalized monopoly game.

We are developing a free "Openopoly" architecture based on XML, whose purpose is to automate the production of custom monopoly games, both printed board games and multi-player online computer games.

Micropoly will be the first example of such a custom game, so anyone will be able to drop in their own text and graphics, turn the crank, and produce a version of monopoly localized for their own city, university, company, church, sports team, or favorite political cause.

[...]

Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#177
post #43
post #10

Monopoly teaches people a view of economics being a zero-sum game and too many people learn the wrong lessons from it. Real life isn't a zero-sum game.

The monopoly game is not zero-sum. Money increases when you pass start, and cards drawn are on average a source of money. In fact, the money owned by players inflates as the game goes on.

There is also wealth destruction when mortgaging the properties, which means the total wealth in the game can go down.

Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#178
post #154

Earlier quoted context omitted.

"First to 10 points wins". "Dominion", "Settlers of Catan", "Splendor" are great games of this nature. ------ Acquire has "When all companies are monopolies (11 tiles or larger) or when one company is of size 42, the game is over". So the game is on an implicit clock. All players keep playing until the end condition.

Settlers of Catan is a deeply flawed game. It's far better than monopoly but is definitely too dice-heavy and kingmaker oriented. Dominion is in a lot of ways among the worst games in the genre it created as most of the variants that followed added more interesting mechanics and tradeoffs. It should get a lot of credit for being original so I guess I'm fine with calling it a great game. Splendor is a classic.

I feel like there are better games than Catan these days, but it was great when people were only thinking about relatively bad games like Monopoly or Risk as their Friday night hangout game.

Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#179

How else should land be distributed if not via free market capitalism? Land is a scarce resource that people want. Either some person/corporation owns it or the government does. Its easy to see models where the government owns all the property as this exists in many places around the world such as Nigeria, China, and North Korea.

The ideas of Henry George [0] address this, without resorting to "Tragedy of the Commons" solutions of collective ownership. The short answer is a Land Value Tax [1], based only on "ground rent" (the usage value combined with the value of proximity to community), as opposed to taxing improvements, as most property taxes do currently.

The rough theory is that the tax should be proportional to the unearned "rent-seeking" profits that derive indirectly from the surrounding community; moreover, a higher tax on ground rent disincentivizes pure speculation [2], while removing the disincentive of value-creation/development baked into our property taxes now. And unlike communist policies, this system would preserve the distributed intelligence of markets; there are some libertarian economists who favor the idea, the most notable of whom was Milton Friedman, who called LVT "the least worst tax".

In some sense, it could be seen as closer to a voluntarist system that most forms of government: one essentially pays the surrounding community to compensate them for their violent exclusion from a portion of nature. This video articulates the idea fairly well in plain language: https://www.youtube.com/watch?v=0yltJHY6g5I

[0] https://en.wikipedia.org/wiki/Georgism

[1] http://www.landvaluetax.org/what-is-lvt/

[2] https://commons.wikimedia.org/wiki/File:Everybody_works_but_...

Re: Monopoly was invented to demonstrate the evils of capitalism (2017)

#180
post #43

Earlier quoted context omitted.

The monopoly game is not zero-sum. Money increases when you pass start, and cards drawn are on average a source of money. In fact, the money owned by players inflates as the game goes on.

It is zero sum, because no intentional action can increase wealth. Only the gradual, chance-based progression of new money into the game. In contrast, if I take out a loan and build a successful business, my intentional actions (successful business) lead to greater money supply than if I had failed at business. Does that make sense, or am I missing something? I'll admit, the creation of new wealth/money is very myste…

>It is zero sum, because no intentional action can increase wealth

It's a probability game. The action of buying a property increases wealth proportionate to the risk of someone landing on it, hence that intentional action increases wealth as a function.

That doesn't make the game zero sum, especially when you add in the variable income bits of passing go or mortgaging properties.

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