Getting good in almost all games is based on understanding and mastering the fundamentals to the extent that you can make consistently correct (or at least a high degree of 'correctness') decisions based on them. This is true for all esports titles, and probably all games in general. Mastering the fundamentals will make you 'good' to a level that very few people ever reach. It's not until you reach a level where ever…
To get good, go after the metagame
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Re: To get good, go after the metagame
#12First time I ever understood what "the meta" refers to. Though I've definitely participated in the metagame without realizing it before.
The definition of meta used in the piece doesn't match my understanding. Take his final example where he says that adjusting tactics in response to your opponent in ultimate frisbee is meta. No, that just strategy. Same goes for most of the examples he gives. Looks like I'm getting old, and the word has been redefined from out under me: In video games, however, the metagame has its own meaning—and depending on which…
Re: To get good, go after the metagame
#13Earlier quoted context omitted.
If you wouldn't mind posting a paragraph what coaching an esports team is like and how you feel about the current state of esports, I'd love to hear about it from an insider!
I'm not sure if this is exactly what you were hoping for but I'm happy to answer questions! On coaching: Coaching is probably the best and worst job in esports, depending on the day. It's also a role that is completely misunderstood by the management of most organizations, to the extent that coaches have had their decision-making hamstrung by management. This is getting better as time goes on, and I expect that it wi…
Re: To get good, go after the metagame
#14He wrote a great paper on it here: https://edt210gamestechsociety.files.wordpress.com/2013/09/2...
Re: To get good, go after the metagame
#15Earlier quoted context omitted.
The definition of meta used in the piece doesn't match my understanding. Take his final example where he says that adjusting tactics in response to your opponent in ultimate frisbee is meta. No, that just strategy. Same goes for most of the examples he gives. Looks like I'm getting old, and the word has been redefined from out under me: In video games, however, the metagame has its own meaning—and depending on which…
Yeah meta in games is used very loosely — the M4 in CoD is meta, meaning the best available. I got the feeling reading this that the author is more familiar with the video game usage and worked backwards to give it some more substance.
Re: To get good, go after the metagame
#16First time I ever understood what "the meta" refers to. Though I've definitely participated in the metagame without realizing it before.
The definition of meta used in the piece doesn't match my understanding. Take his final example where he says that adjusting tactics in response to your opponent in ultimate frisbee is meta. No, that just strategy. Same goes for most of the examples he gives. Looks like I'm getting old, and the word has been redefined from out under me: In video games, however, the metagame has its own meaning—and depending on which…
Re: To get good, go after the metagame
#17Getting good in almost all games is based on understanding and mastering the fundamentals to the extent that you can make consistently correct (or at least a high degree of 'correctness') decisions based on them. This is true for all esports titles, and probably all games in general. Mastering the fundamentals will make you 'good' to a level that very few people ever reach. It's not until you reach a level where ever…
This is definitely true of chess.
There is no faking it in chess. You either grasp the game or you get soundly defeated over and over. That is also true of esports titles, which is why I fell in love with them.
Re: To get good, go after the metagame
#18Getting good in almost all games is based on understanding and mastering the fundamentals to the extent that you can make consistently correct (or at least a high degree of 'correctness') decisions based on them. This is true for all esports titles, and probably all games in general. Mastering the fundamentals will make you 'good' to a level that very few people ever reach. It's not until you reach a level where ever…
> Note what I’m not saying, however. I’m not saying that I should actively pursue the meta — this is ineffective, because I am not good enough to play. I cannot execute even if I know where the puck is going. But studying the state of the metagame as it is right now often tells me what I must learn in order to get to that point.
Re: To get good, go after the metagame
#19Earlier quoted context omitted.
The definition of meta used in the piece doesn't match my understanding. Take his final example where he says that adjusting tactics in response to your opponent in ultimate frisbee is meta. No, that just strategy. Same goes for most of the examples he gives. Looks like I'm getting old, and the word has been redefined from out under me: In video games, however, the metagame has its own meaning—and depending on which…
I had the same - the "choice of strategies" in Splendor is just that - strategy. The "meta game" would be the level above that.
I’ve found that over time, the dominant tactics in Splendor for my group swing between build and buy. People do whatever is necessary to win. Tactics used 50 games ago go away and then get brought back. People hold grudges against others over old games, and act to disrupt each other. All of this can be predicted and folded into game strategy.
I’ll admit, it’s a little difficult to see this type of meta in most gaming groups — my group happened to be my entire office, and we played Splendor every lunch break for probably a year. That’s hundreds of games within a small group of people.
Re: To get good, go after the metagame
#20Thesis that learning one thing deeply helps learn other (unrelated) things makes total sense to me.