I don't care how "groundbreaking" the graphics pipeline. I watched couple of episodes and I had to force myself to keep watching to, I don't know, give it a chance? I wonder when The Industry figures out the story is more important than the graphics. You don't buy books for beautiful cover and typesetting... at least not most you and not most of the time.
Real-time, in-camera background compositing in The Mandalorian
41–50 of 126 posts
Re: Real-time, in-camera background compositing in The Mandalorian
#42Earlier quoted context omitted.
If it's perspective corrected for the camera, it would probably look very distorted for anyone else on set -- whether there's depth or not And that's certainly not the goal with this. Something along those lines has been around for a while ( https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ... ). This system seems specifically targeted for solving challenges for film production, as it probably should be. I…
They mention they cannot push enough GPU juice to the screens, so they only render the camera focus area in full resolution. Also there is 12 frame lag which prevents moving camera too fast.
And I’m not sure why you’d skimp on a few PC’s if you’re already building a humongous led wall, so maybe there’s something I’m missing.
Re: Real-time, in-camera background compositing in The Mandalorian
#43This technique will produce potentially significant rendering artifacts in the final image. The backdrop is correct only from the position of the camera. A reflection from any surface will not be geometrically correct (as seen by the image from the article) I think that even ambient lighting would contain noticable deformations.
It's much better than the reflection of a green/blue screen or an empty studio with some cameras and people. Glossy surfaces are usually not a problem unless they're (near) perfect mirrors. Even then -- lights are usually what you see in most reflections because they're orders of magnitude brighter than the rest of the set. If reflections are problem with this new technique in certain settings, they would be even mor…
However the technology in the article cannot be corrected in this manner.
Re: Real-time, in-camera background compositing in The Mandalorian
#44Re: Real-time, in-camera background compositing in The Mandalorian
#45As expensive as all this is now, I think this is really going to make an impact in lower-budget movies. Not having to fly all over the world or having massive sets to film convincing scenes might be a really good thing.
Re: Real-time, in-camera background compositing in The Mandalorian
#46So we'll be able to play video game adaptations of the locations in the episodes really easily/soon, right? ;)
That has to be a consideration. But I don't know how much it would really speed up production of a AAA Mandalorian game. Some... maybe a 6 month head start on a 4-5 year game. It would definitely help make the game environments higher quality and be a cost saving to the studio.
I can imagine a consumer experience using high-end VR (say an attraction at Disneyland)... take the assets and cinematography from a scene in a movie, digitally recreate everything that WASN'T already digital from the scene, and then you could relive a scene in VR, with the bonus that you can navigate it in realtime and see it from different perspectives. This would be especially adaptable for franchises like Avatar where everything in the film is already composited in 3D.
On a darker note, you could combine all this with things like the Body Transfer Illusion, take some kinda psychedelic and star in your own horror flick where gruesome things are done to your own body in VR. Good times for the whole family!
Re: Real-time, in-camera background compositing in The Mandalorian
#47So we'll be able to play video game adaptations of the locations in the episodes really easily/soon, right? ;)
Re: Real-time, in-camera background compositing in The Mandalorian
#48I don't care how "groundbreaking" the graphics pipeline. I watched couple of episodes and I had to force myself to keep watching to, I don't know, give it a chance? I wonder when The Industry figures out the story is more important than the graphics. You don't buy books for beautiful cover and typesetting... at least not most you and not most of the time.
Re: Real-time, in-camera background compositing in The Mandalorian
#49Here is the Unreal Engine tech they are using: https://www.unrealengine.com/en-US/spotlights/unreal-engine-... . This is a video of it in action: https://www.youtube.com/watch?v=bErPsq5kPzE&feature=emb_logo .
Here's a video of it in action on The Mandalorian set: https://www.youtube.com/watch?v=gUnxzVOs3rk
Re: Real-time, in-camera background compositing in The Mandalorian
#50If you are interested in checking out another LED volume setup, my team also worked on First Man last year. This clip shows a little more of how we assemble these LED surfaces as well as a bit of how we use custom integrations to interface with mechanical automation systems. [https://vimeo.com/309382367]