Can you get a decent job just by knowing Unreal Engine well? Maybe by just doing small POC projects?
Real-time, in-camera background compositing in The Mandalorian
21–30 of 126 posts
Re: Real-time, in-camera background compositing in The Mandalorian
#22I wonder when The Industry figures out the story is more important than the graphics. You don't buy books for beautiful cover and typesetting... at least not most you and not most of the time.
Re: Real-time, in-camera background compositing in The Mandalorian
#23Earlier quoted context omitted.
If it's perspective corrected for the camera, it would probably look very distorted for anyone else on set -- whether there's depth or not And that's certainly not the goal with this. Something along those lines has been around for a while ( https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ... ). This system seems specifically targeted for solving challenges for film production, as it probably should be. I…
From the video posted upthread, around 3:40 it looks like they're doing just that: https://youtu.be/gUnxzVOs3rk?t=220
Re: Real-time, in-camera background compositing in The Mandalorian
#24Earlier quoted context omitted.
If it's perspective corrected for the camera, it would probably look very distorted for anyone else on set -- whether there's depth or not And that's certainly not the goal with this. Something along those lines has been around for a while ( https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ... ). This system seems specifically targeted for solving challenges for film production, as it probably should be. I…
They mention they cannot push enough GPU juice to the screens, so they only render the camera focus area in full resolution. Also there is 12 frame lag which prevents moving camera too fast.
...yet. That's just a matter of waiting a few more years.
I wonder if most of the next Star Wars movies will be shot with this tech.
Re: Real-time, in-camera background compositing in The Mandalorian
#25Re: Real-time, in-camera background compositing in The Mandalorian
#26I think the demise of Lytro was a huge missed opportunity for the film industry. They had this and a number of other features in their cinema camera before they became defunct a few years ago. https://www.youtube.com/watch?v=4qXE4sA-hLQ
Re: Real-time, in-camera background compositing in The Mandalorian
#27"The solution was ... a dynamic, real-time, photo-real background played back on a massive LED video wall and ceiling ... rendered with correct camera positional data." Gee, that sounds a lot like a holodeck. We've come a long way from using Wii Sensor Bars[0] for position tracking. [0] https://www.youtube.com/watch?v=LC_KKxAuLQw
For the VFX industry, the tracking had already been solved for ages, with those reflective little balls on suits etc. in a mocap system. The Wii sensor bar's thing was that it was really cheap. But yes, damn close to a holodeck. But you can't see depth in this setup, right?
Re: Real-time, in-camera background compositing in The Mandalorian
#28Re: Real-time, in-camera background compositing in The Mandalorian
#29Can someone wearing a few cameras walk through a building and digitise it completely without getting the owner's permission? Here in Australia, "copyright in a building or a model of a building is not infringed by the making of a painting, drawing, engraving or photograph of the building or model or by the inclusion of the building or model in a cinematograph film or in a television broadcast," for instance. (Copyright Act 1968 §66)
Re: Real-time, in-camera background compositing in The Mandalorian
#30"The solution was ... a dynamic, real-time, photo-real background played back on a massive LED video wall and ceiling ... rendered with correct camera positional data." Gee, that sounds a lot like a holodeck. We've come a long way from using Wii Sensor Bars[0] for position tracking. [0] https://www.youtube.com/watch?v=LC_KKxAuLQw