Principles of Icon Design
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Principles of Icon Design
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Re: Principles of Icon Design
#2There are a bunch of people that studied semiology of graphics. Frutiger did a lot of work in iconography. Vignilli and a few other
[1] https://en.wikipedia.org/wiki/ISO_7010
PS - Btw, skeumorphic design is back, watch out for it in the next decade.
Re: Principles of Icon Design
#3Re: Principles of Icon Design
#4I really think that icons should be judiciously used, in the event of notification of a serious type. An alert, a warning or an immediate attention to a hazard. Icons have a cognitive overhead of learning it - if we design icons of different styles and artistic expression, they lose their efficiency in cognitive detection. An interface with lots of icons without text (For e.g. SolidWorks, 3DS MAX, Houdini) requires p…
Re: Principles of Icon Design
#5Re: Principles of Icon Design
#6I really think that icons should be judiciously used, in the event of notification of a serious type. An alert, a warning or an immediate attention to a hazard. Icons have a cognitive overhead of learning it - if we design icons of different styles and artistic expression, they lose their efficiency in cognitive detection. An interface with lots of icons without text (For e.g. SolidWorks, 3DS MAX, Houdini) requires p…
The point about Houdini, Max, and Solidworks needing deep training is ridiculous, a French horn only has 3 or 4 keys, so all players should be able to achieve proficiency easily. However in music, (and 3D modeling) deeper concepts exist to create meaningful and diverse compositions. (1) Icons are a recently modern idea - the 1964 Tokyo Olympics employed them to bridge language barriers. Today icons/pictographs are used in almost every interface and wayfinding (signage) device around the world.
Skeuomorphic design is a good concept to help users understand general concepts. Advanced users who have a grasp of computing are more apt to interpret abstract icons and use them as time savers.
Re: Principles of Icon Design
#7Re: Principles of Icon Design
#8The most important part about the car icons is the color: an orange icon means you can go, a red icon means you must immediately stop.
Re: Principles of Icon Design
#9Re: Principles of Icon Design
#10I really think that icons should be judiciously used, in the event of notification of a serious type. An alert, a warning or an immediate attention to a hazard. Icons have a cognitive overhead of learning it - if we design icons of different styles and artistic expression, they lose their efficiency in cognitive detection. An interface with lots of icons without text (For e.g. SolidWorks, 3DS MAX, Houdini) requires p…