Interesting video. I didn't get how the Ray casting process formulates the final picture in the eye.
The diffuse cones send out a sampling of rays and attenuate the light from the light source, based on how many of those rays hit it, instead of some other object.
Instead of drawing light onto the scene and calculating how much passes through the viewport to the lens, ray-tracing cheats by working backwards, because photons traveling backward in time follow exactly the same rules as those traveling forward in time. Every photon that can travel backwards in time from the eye to hit a light source must have emanated from a light source with exactly the right direction and polarization to enter the eye. So the only photons calculated are the ones that contribute to the scene as viewed by the eye.