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Sherbet: An Ergonomic Gaming Keypad

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Re: Sherbet: An Ergonomic Gaming Keypad

#42
post #40

Earlier quoted context omitted.

Spelling something like AbstractFactory >> must be fun. (But not as fun as it would be if I had more experience with Perl).

cap abstract cap factory join leb cap factory leb capital letter india cap enumerable join leb capital letter tango cap data join cap type join reb reb reb slap https://youtube.com/watch?v=Mz3JeYfBTcY&t=465

While I think that the way he has figured out how to input symbols quickly is really cool, I wonder if there wouldn't be a better way. Our autocomplete systems can close brackets and all those nice things. Maybe voice commands could understand structures like templates when inputting commands with your voice?

Re: Sherbet: An Ergonomic Gaming Keypad

#45
post #40

Earlier quoted context omitted.

cap abstract cap factory join leb cap factory leb capital letter india cap enumerable join leb capital letter tango cap data join cap type join reb reb reb slap https://youtube.com/watch?v=Mz3JeYfBTcY&t=465

While I think that the way he has figured out how to input symbols quickly is really cool, I wonder if there wouldn't be a better way. Our autocomplete systems can close brackets and all those nice things. Maybe voice commands could understand structures like templates when inputting commands with your voice?

Indeed, and the example above is just one of many possible ways to achieve the same result. That one works out of the box, but is tedious and cumbersome as you noticed.

To reduce voice strain and make input more reliable, one would spend a little bit of time to set up shortcuts so that e.g. "i enumerable" produces 'IEnumerable' and "of type" expands to '' and places the cursor at the caret. The voice input system is fully programmable at different levels of abstraction.

Re: Sherbet: An Ergonomic Gaming Keypad

#46
post #2

Saw this alternate entry device announced at CES: https://www.charachorder.com/ SelfieType, using a camera to watch your fingers, looks even more futuristic: https://www.androidauthority.com/samsung-selfie-type-demo-vi...

Charachorder looks like a modern attempt to produce something similar to the Datahand (availability was always limited, and the company has gone defunct by now): http://www.atpm.com/7.05/datahand.shtml The biggest issue with these devices is the huge learning curve upfront. You need to invest a lot of time to get to a point where the productivity / speed claims get true. I learned Dvorak many years ago, and I would n…

[deleted]

Re: Sherbet: An Ergonomic Gaming Keypad

#47
post #25

Earlier quoted context omitted.

Are you sure swipe-style is more popular? My anecdotal experience is that hardly anyone even knows swipe typing is possible until I show them. I mostly interact with people aged between 25 and 50. Perhaps swipe typing is more common among younger users?

After you show them, what do they end up using?

Usually it seems to be a “wow, that’s neat” quickly followed by forgetting about the feature.

Re: Sherbet: An Ergonomic Gaming Keypad

#48
post #2

Saw this alternate entry device announced at CES: https://www.charachorder.com/ SelfieType, using a camera to watch your fingers, looks even more futuristic: https://www.androidauthority.com/samsung-selfie-type-demo-vi...

Isn't the latter basically just a projection keyboard? https://en.wikipedia.org/wiki/Projection_keyboard So, futuristic from the 90s, was available already and flopped (because it is much more uncomfortable than actual keys).

Worse physical feedback than the terminal keyboard made of stones at HEU (Hacking at the End of the Universe) '93. Because there is no physical feedback at all. However, if that can somehow be emulated (like on an Apple Magic Trackpad), perhaps?

Re: Sherbet: An Ergonomic Gaming Keypad

#49
post #48

Earlier quoted context omitted.

Isn't the latter basically just a projection keyboard? https://en.wikipedia.org/wiki/Projection_keyboard So, futuristic from the 90s, was available already and flopped (because it is much more uncomfortable than actual keys).

Worse physical feedback than the terminal keyboard made of stones at HEU (Hacking at the End of the Universe) '93. Because there is no physical feedback at all. However, if that can somehow be emulated (like on an Apple Magic Trackpad), perhaps?

You could go for audio feedback at least? https://github.com/zevv/bucklespring

Re: Sherbet: An Ergonomic Gaming Keypad

#50
post #10

Earlier quoted context omitted.

Probably a bit fewer than 15%; I write left handed but comfortably game with my right hand.

I imagine it must be not too hard to learn to use either hand. I started a new job and got given a shit mouse which caused me wrist pain and I found I was able to use the left hand until I went and got my own mouse. It was a bit awkward at first but after a few hours I felt I was 90% as good as I was with the right hand.

I remember many OS had "mouse button handedness: right/left" option in the 90s while there never were "left handed keyboard" in the history.
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