Earlier quoted context omitted.
Herb Sutter's article shows why this is actually a big problem in practice. He has an example of a class containing a guaranteed-non-null owning pointer. Leaving an object of this class in a "valid but unspecified state" means when you move out of it, you'll have to replace the internal pointer with a pointer to some new allocation, the very thing move semantics is supposed to help avoid. He suggests that such a clas…
Not quite. Let's suppose that I've got a pointer to a rather large array, and that array can't be null. When I move, the moved-from then has to allocate a new array, to satisfy the can't-be-null constraint. So I have the overhead of the allocation. But I don't have the overhead of copying all the bytes of the array.
The overhead of allocation is a magnitude greater evil than copying the bytes of the data structure the vast majority of the time. Most data is small and short lived. As well, copying bytes in memory doesn't have side effects and is far more deterministic than allocation.
The fact the spec says non trivially-copyable data must be in some "valid but unspecified" state means that move semantics in C++ are borderline useless, except in contrived cases like the one you present.