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Microsoft cut off game maker's revenue stream, so he built his own replacement

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Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#61

I don't feel bad for the game developer. Its business model is to publish simple classic games, but with ads.

> Its business model is to publish simple classic games, but with ads.

Can you explains what's wrong with this?

You are aware that some people enjoy playing simple classic games? You are aware that some people don't like or can't even use credit card online right? What's the solution do you bring that allow theses peoples to have entertainment? Are you going to bring them their simple classic games that they want for free? Why aren't you already doing it?

No one force you to play theses games, but in a weird way you enjoy seeing people losing a great source of entertainment. That's kind of worrying.

Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#62

Earlier quoted context omitted.

What's wrong with that? Much excellent software is still purchased in just this way Or is trust a forgotten skill nowadays?

It’s not us I’m worried about - I remember getting software for my PocketPC in *.cab form from PocketGear.com some 18-19 years ago (wow...) The problem is everyone else: the non-experts. People pay Apple and Google (indirectly) to curate and moderate their respective app-stores. Remember how about 10-7 years ago the web was covered in ads for various DVD/video/movie conversion software? A small number of companies se…

Yet another refrain of, "but think of the casuals!"

And that's fine. But I'm sick and tired of watching power being taken away from the power users because of the masses

I would happily concede mobile if we could roll back desktop/laptop computing to Windows 2000-level utility, feature-richness, and control (without having to give up Windows itself)

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