There are a number of instances where features were paid for, developed, and then not deployed.
It hasn't become discouraging yet because there has been professional growth in developing methods for constructing and deploying said features, but I am concerned as to our financial ability to identify and reject contracts that are just un-exciting features. Most of my devs are satisfied with the paycheck despite the work, but a few are showing signs of not being valued. And I'm not sure how to address that yet to avoid losing them. It's like: taking a lame contract for $$$ vs. boring a good employee. I hate how personal it becomes, I feel like I'm cajoling them to do the work, ... it feels icky and toxic.